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October 10th, 2005, 06:39 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
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Re: Super-Combatants
She got that much hp from heroic ability and gift of health. No lifedraining yet  . Yeah itīs a combat screen. Actually the total cost is only 145 gems in equipment + 50 gems for water 1 + 50 gems for the original casting.
The screen is after casting quickness, summon storm power, mirror image, mistform and air shield.
And other guys had cast army of lead and will of the fates I think.Maybe some strength boosting spell.
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October 10th, 2005, 09:20 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Super-Combatants
Etherealness comes from base on the air queens, but i have found one weakness: bad research *duck*

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October 10th, 2005, 10:27 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Super-Combatants
Yeah, she got the wrong heroic ability... 
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October 10th, 2005, 10:29 AM
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Corporal
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Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
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Re: Super-Combatants
How does the fatigue hold up on that one Turin ?
I lost a decent SC to fatigue despite having a Blood Thorn in a battle not long ago. A shaman I was assasinating simply spam summoned dragonflies and they just wore me out till I went unconcious.
Spiro
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October 10th, 2005, 10:35 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Super-Combatants
Since she doesnīt get tired from fighting, she shouldnīt get any additional fatigue. So I guess she would be fine.
Actually I didnīt use her alone at all in the game the picture is from (god is a bullet), so I donīt know how well she would perform.
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December 9th, 2005, 02:08 AM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Super-Combatants
I think design of SCs (especially in the late game) is all about the platform not the items. If you are encumberance zero then monolith armour is fine otherwise its probably not a great idea. If you are flying don't get boots that make you fly, if you aren't then flying shoes are an excellent idea. If you're ethereal you dont need an item to do it with otherwise (especailly vs. chaff) you need it quit badly. The other thing to consider is your opponent: vs ashen empire you might want the unquenched sword, and the forrbidon light whereas against jotonheim (unless your a fire astral mage) you might be better off with the summit and a ring of regeneration and pendant of luck.
__________________
Qui tacet consentit
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December 10th, 2005, 12:49 AM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Super-Combatants
I do not think so. Firstly, ring of regen+pendant of luck is WAAY cheaper than fobidden light. Secondly, while some units are virtually scs in their own right (abominations? vastnesses? Doom Horrors?) most need some items, and sevral of these items are usually the same. Granted, this is a thread about off the wall and original SCs, so this post is a bit misplaced, but in general, a supercombatant is not supposed to go toe-to-toe with armies of niefel giants. The goal is a unit that will beat most mudane/minor summon armies. In this case, wished nataraja with unquenched sword/invulnerability/sun slayer/forbidden light is not cost effective. 10-12 decently equipped banes is simply better. What if you get zapped? (stupid Anemonies...) Where are you then. Better 2/10 units die than your single uber killy machine.
Valandil, Prophet of the Word.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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October 10th, 2005, 06:37 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Super-Combatants
Yeah, the picture is impressive, but which properties are native and which were borrowed from friendly mages on the battlefield? Fire protection? Luck? Etherealness? Stat-boosts?
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