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  #11  
Old October 28th, 2005, 12:06 AM
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Default Re: CyberSpace Empires Mod

Completly random?
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  #12  
Old October 28th, 2005, 01:53 AM

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Default Re: CyberSpace Empires Mod

Quote:
narf poit chez BOOM said:
Completly random?
Exactly!!
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  #13  
Old October 28th, 2005, 06:31 AM
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Default Re: CyberSpace Empires Mod

For other possible idea...do a search for the following games...

Shadowrun RPG, and CCG
Cyberpunk 2020 RPG, and CCG
Netrunner CCG

These might give you some more ideas...

Kana
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  #14  
Old October 28th, 2005, 10:23 PM

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Default Re: CyberSpace Empires Mod

Awesome idea! I would love to play a mod like this!
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  #15  
Old October 29th, 2005, 12:16 AM

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Default Re: CyberSpace Empires Mod

I liked the idea so much I went and whipped up a cybernetic vessel. What do you guys think?

Cybernet Prototype
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  #16  
Old October 29th, 2005, 04:37 AM
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Default Re: CyberSpace Empires Mod

Very nice!
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  #17  
Old October 29th, 2005, 01:28 PM
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Default Re: CyberSpace Empires Mod

Where is it?
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  #18  
Old October 29th, 2005, 02:52 PM

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Default Re: CyberSpace Empires Mod

Sorry. My server had a hiccup last night. I reset it this morning. You should see it now.
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  #19  
Old October 29th, 2005, 03:20 PM
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Default Re: CyberSpace Empires Mod

Ooh... Nice
I once tried to make a shipset in Moray called the "Metabit", and they'd be sort of a translucent gray smooth shipset with green binary numbers on the exterior... but I never figured out how to get the texture working properly...
Too bad such a set won't work in Starfury or SE5, given that ships in those games can't be both textured and translucent... I might be able to figure out how to do that stuff now
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  #20  
Old October 29th, 2005, 03:25 PM
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Default Re: CyberSpace Empires Mod

It's more than a little bit good.
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