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December 5th, 2005, 09:41 PM
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Corporal
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Join Date: Dec 2005
Location: Bromont, QC, Canada
Posts: 72
Thanks: 0
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Re: Special Items
SPOILER
------------
The Toy Robot and Lookout Frogs both protect your ship against the thief/saboteur Esmeralda.
The Torc of Babulon lets you see cloaked ships (hint: Urluqai).
The Mantle of Babulon makes you friend with the Zorg, Muktian and Urluqai.
The Crystal Fish makes you friend with the Tchorak.
Nothing makes you friend with the Tan Ru. A Particle Vortex Cannon makes you friend with their charred remains.
The Chromium Gong, when used (once!) in battle, kills the biggest (or meanest) enemy ship.
The Timeless Bauble lets you "order" any item you want. But you have to type the item's name correctly, and the item mustn't be found in the current game already (so the bigger the map, the bigger the chances you'll be disappointed).
The Aethric Mirror lets you swap your position with an enemy fleet. Useful for instant travel and access to guarded systems. You can also use a funny trick with the Vacuum Collapser, the Aethric Mirror and the Yellow Kawanji if you're totally insane.
The Melodium Conograph is best left unused. lol.
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December 5th, 2005, 10:18 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Special Items
ooo, i shouldnt have read that, but i did. I had actually figured most of those things out, and im sort of sad to see that there are not more.
I know theres some sort of Prometheus quest, because I found an item that activated the quest once. I died before I could get anywhere on it (didnt have the item that allowed entry into black holes, and had no idea where or what Damocles was... aside from a greek goat farmer who was frinds of King Minos, and had a chat regarding a sword)
I took a look at one of the event files and one of the item files, to get an idea of the structure. I think it would be pretty easy to mod in some more "interactive" type events that trigger differently based on whats in your cargo hold.
for more challenging games, theres a few items that should probably be left out. Vortex Cannon, Temporal Shields, Cloak of Bab, Gong, and Mirror all come to mind.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 5th, 2005, 11:22 PM
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Corporal
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Join Date: Dec 2005
Location: Bromont, QC, Canada
Posts: 72
Thanks: 0
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Re: Special Items
In fact, there are only two "major quests" in WW:
1. Primordius
2. The Yellow Kawangi
I'd be happy to create a few mods and expand the universe, though...
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December 6th, 2005, 12:58 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
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Re: Special Items
yeah, i killed the Yellow Kawangi once, when i noticed the effects of what it was doing. never got a quest anouncing its presence.
and I finally got a map with the Primordius quest, and played it through. I wanted to take that nice piece of tech and go conquer the galaxy with it, but i was out of time. I had accidentially clicked on a system on the far side of the map, early in the game. I lost about 2/3s of my time to a nebula i had to fly through, and still had 2/3s unexplorerd.
Fortuneatly, I found the helmsman and was able to fold until I found the mirror. I then was able to use the mirror for instant travel to anywhere that I couldnt fold to. I visited every system (but missed encountering 90% of the fleets) and killed primordious, and won the game with 37 days to spare. 47K on a mostly non-violent game, that started with a major screwup.
as far as mods go, i'd be willing to help out. see your other thread.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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