.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 12th, 2006, 10:52 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balanced System Mod - 2.0

There is one thing that I'm a little confused about regarding moons. I have noticed that occasionally a player will start with a moon in orbit around their homeworld. On one hand I don't think this is such a bad thing, but it might be an advantage for the player that gets one and noone else does. I can understand why it happens based on why the moons are placed in the mod. When it comes time to place the players homeworld, the game looks in the system for an available planet of the correct atmosphere and size and uses that if available before creating a new planet. If that planet has a moon then the players homeworld gets a moon. I've seen other mods that have this "feature" as well.

What I can't figure out thinking about it now is why this never occurs using the stock data files. What is it about the stock system types that prevents this? Has anyone figured this out?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #12  
Old January 12th, 2006, 10:59 AM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Balanced System Mod - 2.0

Maybe the stock deployment doesn't use an existing planet. Maybe it always creates another one. For example, that's what it HAS to do if one edits a map and clicks on a sector to tell the game where a starting point is. When I set those maps up, I always clicked a blank sector.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #13  
Old January 12th, 2006, 11:18 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balanced System Mod - 2.0

If you put a starting point in a blank sector in the map editor it will create a planet. It will also create one if it can't find a suitable size and atmosphere, as in the case a lot of times if you do a good planet start, especially a multi planet start. But there are cases where it will use an exsisting planet. I'm just not sure of all the logic it goes through to make the decision.

There are also cases where it will change the atmosphere of an existing planet to use it as a homeworld. For example if you place a starting point in a sector that has a planet, but of the wrong atmosphere.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old January 12th, 2006, 03:21 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Balanced System Mod - 2.0

Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then. Of course, what do I know, anyway?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #15  
Old January 12th, 2006, 03:47 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Balanced System Mod - 2.0

Homeworlds never have moons in stock because all moons are around Huge planets, while even good homeworlds are never bigger than Large. I checked stock SystemTypes.txt, and every single planet that has a corresponding "Same As X" position moon is specified as Huge.
Reply With Quote
  #16  
Old January 12th, 2006, 03:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Balanced System Mod - 2.0

Quote:
Slynky said:
Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then.
This is not moddable in any way. All modders can do is change the stuff on the map, but not how SE4 routines use it.

The solution is to either only have moons orbiting huge (or tiny) planets, or to mark systems with moons orbitting large, medium or small planets as not allowed for home systems.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old January 12th, 2006, 03:59 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balanced System Mod - 2.0

Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #18  
Old January 12th, 2006, 04:30 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Balanced System Mod - 2.0

Quote:
geoschmo said:
Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
Might as well form a line... I never noticed that detail, either.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #19  
Old January 14th, 2006, 06:27 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Balanced System Mod - 2.0

Quote:
geoschmo said:
So, has anyone had a chance to try this out yet? Any comments? Do you like it better than or less than the previous version?
We'll be using it for the KotH game. Thanks for making something with a bit more excitement without losing a lot of equality.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #20  
Old March 26th, 2006, 02:52 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Balanced System Mod - 2.0

I wonder if i may include this into DevnullMod Gold?

I am writing a little Quadrant Type Installer utility right now, and more than than just two options (Classic and FQM) would be nice to have =).
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.