Quote:
Phoenix-D said:
The problem isn't that per se, but the fact that you're using anti-ship beam weapons. Sort of like using the 16' guns on an Iowa battleship to shoot down a cruise missile.
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In that sense you're quite right, beams are most often better used on larger targets; and the problem is similar to the way Multi-Missiles would be wasted chasing fighters in SAIS. That problem was elegantly solved in WW by adding a flag that tells weapons not to fire at fighters.
One all-encompassing solution might be to add a small context menu to the ships' weapon slots, allowing the Player to choose
CUSTOM targeting priorities for each weapon as they desire — limited by the weapon
type, of course. We might call a Neptunium Railgun a "CFM" weapon, because it can fire at Capital ships, Fighters, and Missiles; and the hardpoint's context menu would allow the Player to choose what
order those letters go in, to indicate priority.
A Tachyon Ray Gun would be a "CF," with only two possibilities in its context menu. A Multi-Missile Launcher is a "C" weapon with no choice to make; while at the other end of the spectrum, there could be "M" weapons designed solely for point defense.
If adding such a custom "Turret Targeting Priority" menu for every
hardpoint is too difficult to implement, then perhaps the same range of options could be available for each
ship. Failing that, surely it could at least be built into the
weapons themselves.
I'd rather have the ability to dictate it myself, though — by the hardpoint, and on the fly.