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  #1  
Old February 22nd, 2006, 03:45 PM

quantum_mechani quantum_mechani is offline
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Default Re: A couple of Magic related questions

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OG_Gleep said:
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:

Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.

It really depends what you are facing and how fast they are, often if you put them right up front they can do mistform and then fill the rest of the slots with shockwave.
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Old February 21st, 2006, 07:29 PM
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Default Re: A couple of Magic related questions

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2. A couple of the magic items have a warning that the user better have high magic resistance or risk becoming a victem of the effects. Can someone replace the word "High" with a number?
This will be a minor concern compared to the surprise bad effects of equipping some of the unique items.

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4. A lot of spells are low Prec, one person spells. Spells like Lightning Bolt...you can tie up a mage for 5 rounds of combat casting this spell, and even with Aim, miss all 5 rounds. And even if you do hit all 5 rounds, you just killed 5 troops. In all but small battles, this isn't a huge deal. In mass though.....those One person effect spells when fired by multiple mages are very effective. Do you guys tend to script these spells when you don't have the numbers? Or take your chances on AE spells?

All depends on the mage you are using and the opponents you expect to be fighting.

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5. In multi-player games, I see a lot of races entering the water well before its possible to get items that grant water breathing abilities to troops. How is this typically done?
Usually Mercenaries... second most frequent is their pretender... some mercenaries aren't that good... others are "oh my word I need them mercenary eye_poppers".
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Old February 22nd, 2006, 03:34 AM

Ironhawk Ironhawk is offline
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Default Re: A couple of Magic related questions

1. The only effective use I have ever had for the PBAE spells is defending against a storm attempt at a fort. In that case I place the casters as far forward as possible and a little to the sides of what will be the fort entrance. Then you use some chaff to bottle up the enemy and your casters will fire into a really close in, really target rich environment. Of course this presumes you are being stormed, which is usually pretty bad anyway :}

2. Yeah I have gotten some reliable use out of the Stone Sword at MR 26.

3. Dunno. You cant boost a magic path without having 1 in that path to begin with tho so I would assume not.

4. LB is a great spell for small numbers of high value or high prot units. Like Jotuns or Knights.

5. In addition to all the other comments made: any water mage can enter the water and take an amount of size 2 beings equal to his water magic with him.
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Old February 22nd, 2006, 04:20 AM
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Default Re: A couple of Magic related questions

3. Sanguine dousing rod used to work for scouts. It doesn't, any more. That's why there was contradicing information.
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