.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 26th, 2006, 12:56 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: combat that don\'t make sense

Seekers don't target fighters at least not if you play unmoded game. They are capital ship missiles and can't target small and agile targets as fighters.

Some mods may have such seekers probably as a version of point-defense system.
Reply With Quote
  #12  
Old March 26th, 2006, 01:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: combat that don\'t make sense

Seekers work just fine targetting fighters.
Seekers work just fine targetting other missiles, too. (Needs v1.94+ in simultaneous mode)

Never EVER make them point defense, however. In such a case, every single PD missile in your fleet will be launched at the first fighter/seeker to move. Really bad tactics.

Instead, let your ships all fire on random targets manually. Instead of 150 missiles pasting a single stack of 5 fighters, you can have a beautiful wall of seekers popping fighters throughout the enemy fleet in a massive bombardment.

Note: this also presumes that you do something to fix PDCs, so that missiles are worth using, yet at the same time not overly powerful.
Turning off the auto-fire is one of the best things you can do.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.