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  #11  
Old April 23rd, 2001, 11:28 PM
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Default Re: Emissive Armor Classic (SE3 style)

quote:
Guarantee void if mixed with other armor types or if the shot destroys your Last armor segment


So, no, if the rest of your armor is blown away with one shot, you don't get the emission.

having only 5 EAC III is kind of lame though. One emissive armor used to be 20kT. I recomment at least 20 segments.
If you're fighting meson bLaster enemies, I suggest replacing all shields with EAC, since you'll only take (35-30) 5 damage per hit

With 20kT of EAC III, vs. 70 damage:
70-(6*5) leaves 40 damage & 6 dead EAC
two more die to bring it to
30 damage & 8 dead EAC
30 emiss.

Total: 40 damage, destroying 8 EAC. 30 damage cancelled.
You only lost 40% of your 20kT armor, from a 70 point bLast.
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  #12  
Old April 24th, 2001, 04:32 AM
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Default Re: Emissive Armor Classic (SE3 style)

After some testing, I have come to the conclusion that the Emissive ability is totally FUBAR.

This stuff does not work, the Emissive ability is not even checked for after the first hit.

(Armor/shields/PD/ECM)
Armor is 25% of the Defencive techs in the game!!!
Everybody e-mail MM and ask for an armor fix! It's so simple a problem, but it requires hardcode change! ARGGGH!


[This message has been edited by suicide_junkie (edited 24 April 2001).]
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