Re: AI construction problem
That's interesting, maybe I should watch the AI's closer in my games. In some ways it makes sense to have a reserve in case something happens, but having a reserve buffer equal to your maintenance cost is probably overkill. I haven't run into anything like this, but I have a lot more storage modded into my game. Using ideas from another thread I set it up so that the resource extracting facilities, space ports, resupply depots, and space yards can store resources in addition to the dedicated storage facilities. Works out pretty well and now the AI gets some decent storage without needing to build a lot of resupply bases or extraction colonies on large planets.
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