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July 15th, 2006, 06:46 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Oops! Missed that detail on the title. Should be fixed.
If I could figure why it sometimes crashes, I would fix it and release this as an "alpha" version instead of a "beta". I've tried to track it down (and the map-size bug too) - but there are no debugging utilites in WW:R2IS, and the development team seems MIA, so I've kind of thrown my hat in the ring on those issues.
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July 20th, 2006, 03:17 AM
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Corporal
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Join Date: Dec 2005
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]
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July 20th, 2006, 11:40 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Full final release due soon - playtesting now.
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July 20th, 2006, 02:08 PM
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Private
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Join Date: Jul 2006
Location: Fieldbrook, CA USA
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Really enjoying the mod. Shadow ships are a great challenge but doable.
The biggest shock that I had was using the corvette. I had other ships in my fleet which ended up getting destroyed. I didn't realize that my cargo capacity had grown with the other ships. So that when my fleet was destroyed my cargo capacity went back to "normal" and half my stuff was gone. The conquered enemy offered to sell my cargo back to me. Thought it was a bug ... at first.
Thanks again, hal
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July 20th, 2006, 06:33 PM
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Private
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Join Date: Jun 2006
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Quote:
ImUrOBGYN said:
Can't wait to try the update. I've been enjoying ver 2 for about 3 days now. I loved B5. One of my fav sci fi shows of its type ever. [Right after Farscape. ;-)]
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Whoa a Farscape mod would be fantastic...
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July 21st, 2006, 06:23 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Well here it is. I have spent way, way, way too much free time I don't have to bring you Version 1 of the Babylon 5: Shadowfall mod. It has new maps, and lots of new items, quests, events, and other details over even the last beta version.
There is still one quirk I couldn't track down; sometimes on startup the map will display a hidden black hole, and the Terran homeworld data is lost and you cannot retire. If you see that happen, quit and restart Wierd Worlds.
Other than that, I'm pretty happy with everything. I will appreciate feedback... let me know if you like the mod!
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July 22nd, 2006, 12:20 AM
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Private
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Join Date: Jan 2006
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Hmmmm, so far I can't seem to run anything besides the smallest map size without the program crashing. Any suggestions?
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July 22nd, 2006, 02:43 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I'm very unhappy to hear that...Can anyone replicate this problem, or confirm that the mod is working for them? It's working fine for me... but again, I'm on a Mac.
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July 22nd, 2006, 03:12 PM
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Private
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Join Date: Jun 2006
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
Man, this is awesome. I'm on a mac too, and its working great.
Honestly, this is the most advanced WW mod I've ever played. Great Job!
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July 22nd, 2006, 06:01 PM
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Private
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Join Date: Jan 2006
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod Update: Babylon 5 Shadowfall
I wouldn't even care except that I had the misfortune of playing the betas and seeing how slick they were! You may want to post your mod to the Infinite Space Federation site. I think the Shrapnel guys frequent that place a bit more for some reason. The link is:
http://z7.invisionfree.com/SAIS_Foru...p?showforum=11
(as I'm sure you knew anyway)
One way or another, you should post it there anyway so more people can get a taste of all that hard work you put into your mod.
Thanks for all the hard work!
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