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  #1  
Old August 8th, 2006, 06:27 PM
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Default Re: OT: Stupid c++

Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler.
The relavent lines:
Quote:
class GR {
BlankSquare MapBlank; WallSquare MapWall; FloorSquare MapFloor;
};

class MapSquare {
public:
BlankSquare * Type;
};
MapSquare Map [81][41];

Map [t][t2].Type = GR.MapWall;

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Old August 9th, 2006, 03:00 PM
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Default Re: OT: Stupid c++

I'm not familiar with "Dev C++" - never even heard of it, sorry.

What response to mice are you getting that you don't want? One thing you can generally do is handle mouse events received by your window, and then just do nothing with them and say you handled it. But that's assuming you have a window procedure. If you're running in an MS-DOS-like Windows console window running as a console app, then I don't think you do control how that window behaves - it's a window from Windohs onto your program's i/o. You might be able to make a Windohs shortcut to your app and play with the shortcut's settings to alter the mouse behavior - I'm not sure how many options you have to do that, though.

What's the mouse doing that you don't want it to?
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Old August 9th, 2006, 03:07 PM
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Default Re: OT: Stupid c++

Oh, I just glanced at the code you linked to, and saw this:
Code:
         case MOUSE_EVENT:
++MouseEvents;
SetConsoleCursorPosition(hOut,
MouseWhere);
cout << MouseEvents << flush;
break;


Is that in your code? Is that what's doing what you don't like? Looks like it is set to move your cursor wherever the mouse goes. If so, just comment out (or delete) all the lines above, to stop it doing that.
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Old August 9th, 2006, 05:25 PM
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Default Re: OT: Stupid c++

*Whaps forehead* Yeah, it works much better when I describe the problem. Sorry.

Basically, each time I move the mouse...Er, the characters used to flicker. Something I did stopped that, though...Programs is wierd.
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Old August 14th, 2006, 08:56 PM
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Default Re: OT: Stupid c++

How would one convert an int into a std:ring?

Programs for debugging...What can you tell me?
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Old August 15th, 2006, 04:19 AM
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Default Re: OT: Stupid c++

For that matter, how would one convert a std:ring into an int? Or a float?

Are there any libraries out there for this?
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Old August 15th, 2006, 01:06 PM
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Default Re: OT: Stupid c++

istream::seekg example
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  #8  
Old August 15th, 2006, 06:14 PM
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Default Re: OT: Stupid c++

Fyron: I read that page, but when I tried it, it didn't seem to work. Thanks, I'll check out that compiler.

AngleWyrm: Thanks, but as I said when I edited the message, I figured it out.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Old August 15th, 2006, 08:45 PM
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Default Re: OT: Stupid c++

If anyone wants to see where I am, the aptly named Simple Roguelike. Just drop it in a folder and run. Right now it's *very* simple, but as far as I know, everything works.
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Old August 15th, 2006, 11:36 PM
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Default Re: OT: Stupid c++

Nice job!
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