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August 8th, 2006, 06:27 PM
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Shrapnel Fanatic
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Re: OT: Stupid c++
Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler.
The relavent lines:
Quote:
class GR {
BlankSquare MapBlank; WallSquare MapWall; FloorSquare MapFloor;
};
class MapSquare {
public:
BlankSquare * Type;
};
MapSquare Map [81][41];
Map [t][t2].Type = GR.MapWall;
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__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 9th, 2006, 03:00 PM
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National Security Advisor
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Re: OT: Stupid c++
I'm not familiar with "Dev C++" - never even heard of it, sorry.
What response to mice are you getting that you don't want? One thing you can generally do is handle mouse events received by your window, and then just do nothing with them and say you handled it. But that's assuming you have a window procedure. If you're running in an MS-DOS-like Windows console window running as a console app, then I don't think you do control how that window behaves - it's a window from Windohs onto your program's i/o. You might be able to make a Windohs shortcut to your app and play with the shortcut's settings to alter the mouse behavior - I'm not sure how many options you have to do that, though.
What's the mouse doing that you don't want it to?
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August 9th, 2006, 03:07 PM
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National Security Advisor
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Re: OT: Stupid c++
Oh, I just glanced at the code you linked to, and saw this:
Code:
case MOUSE_EVENT:
++MouseEvents;
SetConsoleCursorPosition(hOut,
MouseWhere);
cout << MouseEvents << flush;
break;
Is that in your code? Is that what's doing what you don't like? Looks like it is set to move your cursor wherever the mouse goes. If so, just comment out (or delete) all the lines above, to stop it doing that.
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August 9th, 2006, 05:25 PM
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Shrapnel Fanatic
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Re: OT: Stupid c++
*Whaps forehead* Yeah, it works much better when I describe the problem. Sorry.
Basically, each time I move the mouse...Er, the characters used to flicker. Something I did stopped that, though...Programs is wierd.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 14th, 2006, 08:56 PM
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Shrapnel Fanatic
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Re: OT: Stupid c++
How would one convert an int into a std:  ring?
Programs for debugging...What can you tell me?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 15th, 2006, 04:19 AM
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Shrapnel Fanatic
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Re: OT: Stupid c++
For that matter, how would one convert a std:  ring into an int? Or a float?
Are there any libraries out there for this?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 15th, 2006, 01:06 PM
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Second Lieutenant
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Re: OT: Stupid c++
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August 15th, 2006, 06:14 PM
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Shrapnel Fanatic
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Re: OT: Stupid c++
Fyron: I read that page, but when I tried it, it didn't seem to work. Thanks, I'll check out that compiler.
AngleWyrm: Thanks, but as I said when I edited the message, I figured it out.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 15th, 2006, 08:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: OT: Stupid c++
If anyone wants to see where I am, the aptly named Simple Roguelike. Just drop it in a folder and run. Right now it's *very* simple, but as far as I know, everything works.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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August 15th, 2006, 11:36 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: OT: Stupid c++
Nice job!
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