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Old August 26th, 2006, 11:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: System Requirements for Dom III

Dom3 requires a good connection (stable, no burps) but it doesnt have to be a fat one (many many megs). The only lag that you are likely to feel involves the fact that it can play on much larger maps and you dont have to have the map to join the game. If you dont have the map then it sends you the image (not the .map text file, just the tga or rgb graphic part). With really giant maps that can be slow for some people. But the rest of the game runs like a champ once you get that image.

Of course agreeing on a map ahead of time and downloading it takes are of that problem for dialup people. But its also alot of fun to play on a map that was randomly generated for the game and nobody has played it.

Gandalf Parker
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old August 26th, 2006, 05:58 PM

DominionsFan DominionsFan is offline
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Default Re: System Requirements for Dom III

Quote:
Gandalf Parker said:
Dom3 requires a good connection (stable, no burps) but it doesnt have to be a fat one (many many megs). The only lag that you are likely to feel involves the fact that it can play on much larger maps and you dont have to have the map to join the game. If you dont have the map then it sends you the image (not the .map text file, just the tga or rgb graphic part). With really giant maps that can be slow for some people. But the rest of the game runs like a champ once you get that image.

Of course agreeing on a map ahead of time and downloading it takes are of that problem for dialup people. But its also alot of fun to play on a map that was randomly generated for the game and nobody has played it.

Gandalf Parker

Well DSL is the best to host games, its absolutely stable, and the latency is excellent, much better then cable for example.
I always prefer smaller maps for TCP/IP games, because medium - large maps are requiring huge amount of time.
Btw Gandalf, I hope that you can join to some TCP/IP games.
Well the time difference is kinda makes it hard, but on weekends we can do it somehow I guess.
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