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				October 2nd, 2006, 04:44 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		If many of the beta's helped, the question is why isn't the balance in the game itself? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 04:49 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		
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				AAshbery76 said: 
If many of the beta's helped, the question is why isn't the balance in the game itself?  
			
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 It was a timing issue.  But hope is not yet lost for the future.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 05:28 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		
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				thorfrog said: 
I'm begining to understand why people are saying features have been taken out.  
			
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 *tries to think of a SE4 feature that was taken out*
 
Alternate ship hull settings were made even more flexible, with 3 options instead of just 2. Like in SE4, baseships still call for a baseship hull image, though the stock sets lack it.    
Since the original model files are included with the game, it will be easier for people to make modified versions for a SE5 neostandard than it was in SE4.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 05:36 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		I LIKE the new way of doing ship sizes.  There is less waste.  Your old ships can be upgraded to something useful.  Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts.  Keep in mind the extra engines allowed for smaller ships.  I think they maneuver better, too (but I might be imagining that).  Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc.  Those old destroyers lying around can become a fearsome (and hard-to-hit) force.  If nothing else, they make better support ships than they did in SEIV. 
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 05:38 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		They do maneuver better; look in VehicleSizes.txt to see turn and acceleration rates for the various ship sizes. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 05:51 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		I love the new way of handling/researching ship hulls! This is very similar to how I've done ship hull research in DN4. SEV just takes it a step further with being able to upgrade and such. 
 
Love it! 
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 06:52 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		
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				dmm said: 
I LIKE the new way of doing ship sizes.  There is less waste.  Your old ships can be upgraded to something useful.  Besides the obvious increase in tonnage, destroyers can eventually use Large mounts, and cruisers eventually use Heavy mounts.  Keep in mind the extra engines allowed for smaller ships.  I think they maneuver better, too (but I might be imagining that).  Plus, a little research to get more tonnage-efficient crew quarters and life support makes even more tonnage available for weapons, etc.  Those old destroyers lying around can become a fearsome (and hard-to-hit) force.  If nothing else, they make better support ships than they did in SEIV.  
			
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 But what about upgrading?  I mean do you really believe you can take a 100 ton anything, and upgrade it to a 125 ton anything?   I know reality in a space game and all...I guess one could look at it in terms of miniaturization, better materials, and such.
 
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				Fyron said: 
*tries to think of a SE4 feature that was taken out*  
 
			
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 I thought Multiplex Tracking wasnt included, but I found a reference in the Main Strings data file.   Is this just dead code from SEIV?  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 2nd, 2006, 08:09 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		Multiplex tracking means nothing in a real time combat system where you can change targets instantly... 
		
	
		
		
		
		
		
		
			
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				October 2nd, 2006, 08:43 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		I was going to say Kwok's "balance was somewhat out of whack but it's probably just typos    
Destroyer  start size 400 end size 3  max engines 150?  Bet that ship is a speed demon for its 7 move.  Faster it goes -smaller it gets. With only 20 crew. 
 
baseship also, Start size 1800  end size 15 and with -30 crew   lol  Hope that's not in your mod  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2006, 08:54 PM
			
			
			
		  
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				Re: SEV: Are there missing ship types?
			 
             
			
		
		
		
		I think you are reading the table strangely. The -30 is def modifier, no sizes go down as tech goes up. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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