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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old October 6th, 2006, 02:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: helpful files

Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.
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  #12  
Old October 6th, 2006, 02:27 PM

FrankTrollman FrankTrollman is offline
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Default Re: helpful files

Quote:
Gandalf Parker said:
Did you check that effects file? I found it in the code but I wasnt sure what it was. I figured someone might want it.
I'm pretty sure that's the list of graphical effects. So that when you make a new weapon or spell it can have an appropriate graphical representation. For example, when the Nimian Grenadiers get their alchemical bombs in the middle age, they could make use of the "explding acid" sprites for those weapon impacts.

But it doesn't get me any closer to the sword of conversion for the archon faction (a magic sword with an after effect of a save or charm). It's hard o takethe archons seriously until their powerful priest lords can convert you "by the sword".

-Frank
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  #13  
Old October 14th, 2006, 12:50 PM

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Default Re: helpful files

Quote:
Nerfix said:
Tir Na Nog? I can only think of the Mystic Knights of Tirnanog which I watched a kid... Do they get a bunch of strangely futuristic looking knights who can shoot magic energy from their weapons as heroes?
Hey I watched that too!

Someone should really make a power rangers knock off thats secretly a well written adult (as in sensible plot, deep charchters not XXX) drama
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  #14  
Old October 14th, 2006, 12:56 PM
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Default Re: helpful files

Many of the numbers are the same as they where in Dom 2. Some were changed though. Use the old numbers or if it doesnt work use the names.
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  #15  
Old October 14th, 2006, 01:00 PM

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Default Re: helpful files

What about when the weapon name has a duplicate?

Isn't there some hotkey that lets you see a unit or weapon's number from inside the game?
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  #16  
Old October 14th, 2006, 01:30 PM
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Default Re: helpful files

Shift+i, or 'I'.
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  #17  
Old October 14th, 2006, 01:44 PM

FrankTrollman FrankTrollman is offline
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Default Re: helpful files

But you have to actually have an appropriate unit selected. For some of the more obscure items, that's difficult.

-Frank
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  #18  
Old October 14th, 2006, 02:37 PM

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Default Re: helpful files

Well for modding purposes I wanted to exampine a seraphine. It wasn't too hard to get 2 players on a 400 province map. Got conjoration up to level 9 in 3 years.

Heroes would be the hardest. And remember to make sure you're pretender can cast the correct spell

Thanks Endoperez
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  #19  
Old October 14th, 2006, 05:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: helpful files

You can use a map command and assign units to you so that you start the game with them.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #20  
Old October 14th, 2006, 05:21 PM

Frostmourne27 Frostmourne27 is offline
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Default Re: helpful files

Hmmm... must refresh updated thread list more often. Too many redundant replies is baaad.
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