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October 19th, 2006, 04:53 PM
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Captain
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Join Date: Sep 2000
Location: USA
Posts: 806
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Re: Lack of Star Names
Just use names of ex-Soviet cities. Totally alien. It's amazing how much I know about cruddy little U.S. cities compared to how little I know about quite large cities elsewhere in the world. And I'm better than average (er, in that regard ).
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Give me a scenario editor, or give me death! Pretty please???
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October 19th, 2006, 05:21 PM
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Corporal
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Join Date: Sep 2006
Posts: 164
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Re: Lack of Star Names
Quote:
dmm said:
Quote:
MasterChiToes said: ...stock lists...tend to have entries that are clearly inserted for giggles, like: Alba, Musume, Mutara, Torchwood, etc.
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I don't get it. Why are these funny?
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Not funny "haha"... but they are pop culture refs that are rather "clever-substitute" (an actress, a j-pop group, a Trek ref, and a Doctor Who ref.)
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October 19th, 2006, 05:43 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Naming stars
What would really be clever is to let human beings rename the star systems.
A little edit box.
Like in that other space game, but better. So you can spend some time on the galactic view renaming stuff.
Like "Bernard Nebula" or "Black Hole", or "Phong Home System".
I'm sure some programmer can figure out how to make that happen with multiplayer. I can, can you?
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October 19th, 2006, 05:52 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
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Re: Lack of Star Names
With SEIV I've created variants of the current systems.txt file (or whatever it's called), using planet names from Dune, planet names from the Foundation series (Asimov), planet names from the Star Trek universe and various RL "named stars" listings.
When I'm using planet names from my favorite Sct Fi novels as SEIV system names the systems then take on more importance in my eyes. It becomes "the battle for Horleggor," instead of the battle for some meaningless stock SEIV system name.
You can also use ancient city names, ancient diety names, etc etc.
Somebody suggested using small Russian cities. Heck, any country's cities will do. Turkish cities/towns, Central American/South American towns with Amerindian names, etc.
Creating new system name files is almost as much fun as creating new design.txt files.
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-- Tony
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October 19th, 2006, 06:02 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Naming stars
Were you the one that found this bug ?
Version 1.08:
[...]
17. Fixed - The SystemsNames.txt file would crash the game if it had over 16,380 names in it.
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October 19th, 2006, 06:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Lack of Star Names
Captain Kwok said:
I find that real names are just too "human-centric" with their Alphas and Betas and stuff - at least the stock ones sound kind of cosmic/futuristic/alien-ish without sacrificing too much pronouncability.
Did you actually look at the file? There are no alphas or betas.
Puke said:
now the problem with this, in hindsight, is that most of the visible stars in the sky are actually Galaxies. Not something you want to name your solar system. What you actually want, is a list of local stars, or names of stars in the Milkyway.
All of the names in the posted file are stars; no galaxy names present.
boran_blok said:
Were you the one that found this bug ?
Along with Combat Wombat, yes.
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October 19th, 2006, 06:43 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Lack of Star Names
Combat Wombat could have found it by himself if it wasn't for the fact he has no working SE5 version.
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October 24th, 2006, 12:34 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Naming stars
Thanks, Fyron. This is just what I was looking for.
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