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  #1  
Old October 26th, 2006, 03:08 AM
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Cainehill Cainehill is offline
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Default Re: Suggestions on RP-Heavy hosted game?

Quote:
Ironhawk said:
I thought that Council of Wyrms turned out to be a total mess? I seem to recall players constantly looking for replacements so they could get out of it.
I don't think Council of Wyrms had any/many more problems than any game in its circumstances. Too many players, where generally speaking, the more players there are, the more are going to lose interest or suddenly realize that they're moving someplace with no internet access just two weeks after the games starts. And, with any game that winds up going for so long (think it nearly a year, possibly a bit more), there are going to be players whose circumstances in life change to where they can't invest the time or interest. (This is as opposed to the ones who were just too thoughtless (being nice here *g*) to realize this from the start.)

As it was, it was quite a nice change from the usual Dom2 games, and with some tweaking it could have been even better. The cumulative VP provinces would have helped a lot, albeit Illwinter making them only get counted once a year isn't nearly as nice as it could have been.
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Old October 27th, 2006, 08:07 PM

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Default Re: Suggestions on RP-Heavy hosted game?

I'm hardly an experienced Dominions player, but I have done quite a lot of roleplaying and writing, so this rather interests me. I've read over some of the Yarnspinners and Council of Wyrms games (I could've sworn it wasn't just Dragons that could vote, couldn't Wyrms themselves do so also?) but it's my understanding that the writers' stories never seemed to interact much on a smaller scale. That is, a character (commanders, usually) in one nation never seemed to make much effect on other characters in others. I'd kinda like to see something like that, I suppose.

Of course, I have my doubts that Dominions is really made out for that sort of thing -- the only nonfriendly commander likely to make a major appearance in your own nation's story is a raging, wrathful skies-ing Air Queen or some such supercombatant rampaging through your territory. *shrug*

Anyway, I'd play.
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Old October 27th, 2006, 08:29 PM
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Default Re: Suggestions on RP-Heavy hosted game?

If you want to play, I encourage you to sign up in the other thread ("RP-Heavy Late Era Game (Accepting Players) -- OOC").

Speaking from the yarnspinner perspective, it's really hard to get small scale interaction, simply because it takes a lot of back-and-forth between the authors. And speaking for myself, I never had enough time to do that, what with getting a yarn out every week. We did see characters in the stories appear on the battlefields (I got a thrill the first time I saw that happen).

Besides the coordination is the difficulty in writing someone else's characters. On one hand, you have to go with the flow (as in roleplaying), but on the other hand, you don't want the interactions to screw up a long-term storyline you've planned (yours or theirs).

We had better interaction in the diplomacy. A lot of the diplomatic messages--I would say nearly all, actually--were in character. They never appeared in the yarns, but you can see the effects. When Man's yarns talked about Vanheim's ambassadors, that reflected the role-play messages we sent back and forth.

There's a difference between the yarnspinners game and this, though--that game used roleplaying to further the creation of stories. This game looks like pure roleplay. I think that will make it easier to interact--no worry about your future stories.
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Old November 29th, 2006, 10:51 PM
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Default Re: Suggestions on RP-Heavy hosted game?

I would like to participate. I would like to give a try at MA or LA game as man. Please let me know the next step.


BTW...I will also write an AAR from my nations perspective (as a diary written by a commander in the field and a member of the high councel of Man and include screenies compiled in a pdf document at the end..
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