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Old November 4th, 2006, 03:56 AM
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Default Re: Mobile Ranged Unit Improvement

I wouldn't say light infantry or javelineers are useless in the way horse archers are.

You can put javelineers behind heavier troops, and usually the fight is over before they get sucked into melee.

Light infantry can be recruited much faster than heavies, which is a real advantage. Slingers are deadly against a lot of the very low protection EA units, so they are not as useless as they used to be either.
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Old November 4th, 2006, 06:16 AM
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Default Re: Mobile Ranged Unit Improvement

I like BigJMoney's suggestions.
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Old November 4th, 2006, 02:25 PM
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Default Re: Mobile Ranged Unit Improvement

I can see how the skirmish AI might be a trick to code, but I think the simple idea of disallowing "dedicated" ranged units such as archers and crossbow the ability to move and fire couldn't have been that difficult while Doms 3 was in early development. If nothing else, that alone would give mounted archers a minor unique advantage. Like I said, even if it can't be patched, I hope it's considered for future versions.

@Wauthan
I like your idea. I'm tempted to give all archers and crossbowmen an AP of 1. Of course, this means that once routed, they will all die, which isn't fun either.

=$=
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Old November 4th, 2006, 02:49 PM
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Default Re: Mobile Ranged Unit Improvement

Wake up !! What exactly do you gain from enabling horse archers to shoot and move at the same time ? What exactly do you expect to happen once they reach enemy lines ? Are enemies supposed to be crippled at this point(by 8prec shortbows and low numbers) ? Since when are horse archers terrifying in melee ?
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