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November 12th, 2006, 11:44 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: My pretender died for no reason!
Place alot of temples, sure they cost 400 gold and are easily destroyed but they give a great boost (and every 5 increases your max dominion by 1). As for preaching, i put the majority of my priests on my borders to hold enemy dominion at bay but i still spread some around my empire so dominion dosnt go down there either.
And yes, priests can affect neighbouring provinces (or else only stealth priests could remove enemy dominion)
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November 12th, 2006, 12:51 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
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Re: My pretender died for no reason!
Quote:
Shovah32 said:
And yes, priests can affect neighbouring provinces
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Actually, they do not. Priest preaching only affects the province that they are in.
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November 12th, 2006, 01:14 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: My pretender died for no reason!
Also, make sure you don't take too low a starting dominion on your pretender. Until you have enough experience to consider subtleties like horrible scales and stealth dominion, you really shouldn't go any lower than 4 for starting dominion, and 5 or 6 is really a much better minimum. This is because higher dominion is harder to push out, and also because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples. With starting dominion 6, each has a 60% chance.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 12th, 2006, 01:20 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
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Re: My pretender died for no reason!
Quote:
Cainehill said:
because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples.
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That actually isn't quite how it works: temple checks are based on maximum dominion, so building additional temples will increase your dominion spread chance.
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November 12th, 2006, 01:40 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: My pretender died for no reason!
Quote:
ceremony said:
Quote:
Cainehill said:
because of the way temple checks work : with a starting dominion of 2, your temples will _never_ have more than a 20% chance of increasing/spreading dominion, regardless of your maximum dominion from building temples.
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That actually isn't quite how it works: temple checks are based on maximum dominion, so building additional temples will increase your dominion spread chance.
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Which IIRC is unlike dom2, which is probably why Cainehill got confused
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 12th, 2006, 01:44 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
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Re: My pretender died for no reason!
I believe it was the same in Dom2 - when I wrote this part of the manual, I used the old Dom2 dominion .pdf I wrote as a model, and this part was unchanged. In any case, I am just correcting a point of confusion with the rules - I am not criticizing.
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November 12th, 2006, 03:09 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: My pretender died for no reason!
Quote:
ceremony said:
I believe it was the same in Dom2 - when I wrote this part of the manual, I used the old Dom2 dominion .pdf I wrote as a model, and this part was unchanged. In any case, I am just correcting a point of confusion with the rules - I am not criticizing.
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You should ask Illwinter if they changed it then, since they made a post at one point in the Dom2 forum that your chance of a successful temple check did not depend on your current maximum dominion, but instead on the maximum dominion at pretender creation.
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November 12th, 2006, 03:14 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
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Re: My pretender died for no reason!
That's interesting. In the dominion chapter I wrote for Dom2, the chance of temple check being successful was based on maximum dominion, and that was directly from Illwinter. So perhaps it was changed later.
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November 12th, 2006, 05:06 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: My pretender died for no reason!
And either way, if you take a starting dominion of 2 or 3, each temple check has only a 20/30 percent chance until you build five temples, at which point you _still_ have either a slightly improved low chance of success, or the same dismal chance of success.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 12th, 2006, 05:14 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: My pretender died for no reason!
Quote:
ceremony said:
That's interesting. In the dominion chapter I wrote for Dom2, the chance of temple check being successful was based on maximum dominion, and that was directly from Illwinter. So perhaps it was changed later.
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I play alot of games with dominion 9 or 10 and my dominion spreads like wildfire, so I would say every temple check I have is at 90% with 9 or 100% with 10. It overpowers indies with ease, slows down of course when it hits another players dominion (because u then have a largely invisible to most players dominion battle going on), enemy dominion vs yr dominion then uses a different formula to work out.
I believe the dom3 manual to be spot on in exactly how dominion works/spreads.
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