|
|
|
|
 |
|

January 17th, 2009, 07:20 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
no the game places bogarus and give that nation number all those spells, the mod probably clear the nations recruits etc but unless a spell is specifically names and then switched off they will still be there.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

January 17th, 2009, 08:24 PM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
And no, Sanguinia doesn't come with any spells. They weren't a working feature when the mod was made.
|

January 17th, 2009, 08:26 PM
|
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
My bad then, thanks.
|

January 17th, 2010, 10:48 PM
|
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
bumping this thread for Baalz' review in his new mod nation game 
|

April 18th, 2010, 08:35 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
As far as I understand the idea of mod creator was to hold dominion from overspreading.. Do prophet/temples/home province spread dominion? Or, like with Micltan do not?
|

April 18th, 2010, 09:35 PM
|
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
They do not.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
|
The Following User Says Thank You to rdonj For This Useful Post:
|
|

April 19th, 2010, 07:19 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
is someone supporting the mod?
|

April 19th, 2010, 07:32 PM
|
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
Sombre has made a bit of an update to it in the LA mod combo pack.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

April 20th, 2010, 12:03 AM
|
|
Second Lieutenant
|
|
Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
If he likes vampires, it would be cool if he fixed this lifedrain issue if it's possible. These vampires in lategame loose all their charm because of it.
|

April 20th, 2010, 07:11 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: New Nation: Sanguinia (Update v1.1)
The immortal 0 enc high statted mages you mean? Yeah they're useless without free bonus lifedrain that nothing else in dom3 has.
I'm not 'fixing' this because it behaves as standard in dom3. Also you should direct your comments to the Late Combo Mod thread, because this thread is for the standalone version of Sanguinia, which has nothing to do with me.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|