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  #11  
Old May 27th, 2001, 07:32 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Armor Thoughts

Still, that 30% bonus comes at the price of 80kT of space!

four (unmodded) shield regenerators would give you 80 regen per turn: enough to ignore dual CSM 5!
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  #12  
Old May 27th, 2001, 07:39 PM

Marty Ward Marty Ward is offline
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Default Re: Armor Thoughts

Yes but 30% off may keep you from being hit at all by a Heavy mount wave motion gun! The less chance of being hit the better I feel.
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  #13  
Old May 27th, 2001, 08:02 PM
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Default Re: Armor Thoughts

Or, you could use the 320 regeneration you get before they reload to totally ignore the WMG.

I would suggest you take 2 regenerators and the stealth armor (not scattering).

You then regenerate 160 hitpoints and have a 15% bonus, with 10 space left over.

People always seem to vastly underestimate the value of shield regenerators.
If you can survive longer than 6 turns after being hit the first time, regenerators get you more hitpoints than additional shield generators!
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  #14  
Old May 27th, 2001, 10:47 PM
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Default Re: Armor Thoughts

It's not just the PPBs that justify armor -- IIRC, a heavy-mount Shield Depleter can take out 450 pts of shielding per turn at range 7, in a pretty compact package. I'd say that's worth defending against.

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  #15  
Old May 27th, 2001, 11:13 PM

Marty Ward Marty Ward is offline
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Default Re: Armor Thoughts

But you survive much longer if you are not hit at all!
But that is the beauty of this game. There are counters for almost everything. If you are against a crystal race any armor is useless. If you are organic,armor is great. If you are against shield depleters armor is great.
That's why I love this game!

[This message has been edited by Marty Ward (edited 27 May 2001).]
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  #16  
Old May 28th, 2001, 01:25 AM

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Default Re: Armor Thoughts

I usually go with stealth armor and ablative armor to fill up space on my ships, especially on smaller ships and boarding ships. I rarely use stealth and scattering armor on the same platform except for starbases and battlestations where the 80kt is a very small portion of the available space and 30% defensive bonus helps offset the hull type defensive penalties.
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