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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 26th, 2006, 06:17 PM
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Default Re: Helm bug

Well it's a limitation, anyway. It seems it's just assuming that people without head slots don't have heads at all. So ideally there should be a way for a mod to specify the difference between a headless character and a headed one who simply can't wear a magic helmet. I also don't see a way to specify a monster with different intrinsic protection for head versus body.
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