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November 28th, 2006, 08:45 AM
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Re: Just throwing this concept out here
The whole metal/crystal/soul thingey is already in the game, in a way. Its those spells that have more than one path as a requierment.
I understand this isn't exactly what you want/mean, but I just don't see a point in just adding extra artifical paths when we can use what we already have.
I will say this though, there aren't enough dual-path spells. (imo)
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November 28th, 2006, 01:59 PM
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Re: Just throwing this concept out here
I agree, we don't have enough dual-path magic. Earth seems to be the worst offender, at the moment.
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November 28th, 2006, 05:38 PM
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Re: Just throwing this concept out here
Here Here! More cross path spells! In fact I would like to see more spells period. Even cooler, spells that require 3,4 and 5 paths. [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Campfire.gif[/img] [img]/threads/images/Graemlins/icon49.gif[/img] [img]/threads/images/Graemlins/icon01.gif[/img] !
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November 28th, 2006, 06:27 PM
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Re: Just throwing this concept out here
Quote:
Cor said:
Here Here! More cross path spells! In fact I would like to see more spells period. Even cooler, spells that require 3,4 and 5 paths. [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Campfire.gif[/img] [img]/threads/images/Graemlins/icon49.gif[/img] [img]/threads/images/Graemlins/icon01.gif[/img] !
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3, 4, 5-path spells are currently impossible. Spells with Holy requirement are possible, even as rituals (e.g. S3H1). As I said earlier, I like multipath.
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November 28th, 2006, 08:12 PM
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Re: Just throwing this concept out here
Agrajag, the point would be to open up new areas for new spells. Yes, the magic system we currently have works fine, but that doesn't mean that it can't be improved, and one way to improve it is to expand it in relatively logical ways. One of the purposes of the designers of Dom3 was to create a game that had many, many options. 8 magical paths is fine, for now, but it's a pretty low number for a game which features 1600+ different types of units and prides itself on being "the end-all be-all epic turn based strategy of all time". I agree that I wouldn't want magical paths that had no purpose or point, I just feel that more can and should be done in this area. As far as multi-path spells, it's a good idea, and I have no problems with it, but I think it's kind of silly to start adding death/astral/earth/nature/fire/blood spells for again no real reason. Why not just call that "type" of magic by a different name? It doesn't have to be one of the ones I've come up with, but it's a more elegant solution, and probably easier to code in, from a programmer's perspective.
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November 28th, 2006, 09:38 PM
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Re: Just throwing this concept out here
You can have 'epic' and 'simple' and the same time. Though I will admit, whether it means more paths or not, more spells would be nice. Many, many more spells...
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November 28th, 2006, 10:27 PM
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Re: Just throwing this concept out here
I agree, epic and simple are not mutually exclusive, but "epic" does atleast imply complexity. And I would also like more, many more, spells. One of the advantages of more paths would be more ways in which you could bless your troops. This would give you more options when building your pretender and strategy, which is one of my reasons for more paths.
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November 29th, 2006, 02:33 AM
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Re: Just throwing this concept out here
Time bless... Now there's an interesting thought...
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November 29th, 2006, 04:30 AM
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Re: Just throwing this concept out here
mmmmhmmmm...I thought you might come around.
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November 29th, 2006, 04:39 AM
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Re: Just throwing this concept out here
Just for starters, maybe sacred time-blessed units don't suffer from old age, or maybe they just grow old a lot slower and live a lot longer, like Aragorn, from the Lord of the Rings. This could be a percentage bonus, like air shield, and the big bless could be that your unit gets a second chance to resist any instakill spell.
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