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Old March 15th, 2010, 12:41 PM
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Default Re: [request for help] unique provinces ideas

- New predefined provinces added : "Land of the Cyclops King", "Trollheim", "Land of the Asmegs" and "Peaceful Valley"
- "Castle Marko" upgraded with Longbowmen + Knight poptype
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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Old March 15th, 2010, 02:22 PM
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Default Re: [request for help] unique provinces ideas

How likely is it that your tool will replace a stock province with a "unique" one ? In percentage ?
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Old March 15th, 2010, 05:28 PM
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Default Re: [request for help] unique provinces ideas

Quote:
Originally Posted by Ragnarok-X View Post
How likely is it that your tool will replace a stock province with a "unique" one ? In percentage ?
With default settings, 100% of provinces with the "manysites" flag will be replaced with a preset province (if one available for the province terrain type, else it will just be some random commanders/units), with other provinces having 5% of the same, and you can change both % if you wish before submitting, it's all in the main page at http://dominions.realites.org/map_randomizer/ (scroll down and read the "Greater Manysites" description, this is were the preset provinces settings are defined, see http://dominions.realites.org/map_ra...cial_provinces for the unique provinces list)
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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Old March 15th, 2010, 05:34 PM
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Default Re: [request for help] unique provinces ideas

Note : "manysites" is a dom3 terrain flag, same as "mountain" or "farm", you can see and change it when you use the official map editor ingame (or my own map editor). This flag increase the default chance of having a site in each slot of the province, and is often used in custom maps to give more value to a province without setting anything in stone.

For those that don't already know, each province has only 4 slots for sites, and each slot has on average 35-45% chance of having something (default settings depending on Era, plus small mod for some terrains types, such as farms having slightly less sites that default for exemple)

According to this, the "manysites" flag is supposed to increase those chances, probably doubling them of giving a fixed bonus like +25%, but even then you're never sure that all slots will be used.
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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