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  #11  
Old February 14th, 2007, 09:06 AM
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Default Re: Shield Hit Effects Test.

I'd have to go with the second one. It has a much more "natural effect" llok to it.
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  #12  
Old February 14th, 2007, 02:03 PM
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Default Re: Shield Hit Effects Test.

Second or third.
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  #13  
Old February 14th, 2007, 02:26 PM
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Default Re: Shield Hit Effects Test.

2nd seems the best to me. Squares just don't look right in the 1st and 3rd is ok
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  #14  
Old February 14th, 2007, 03:54 PM
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Default Re: Shield Hit Effects Test.

I like the second one. The first one might look nifty on a Borg cube, and the third one I think suits organic ships better.
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  #15  
Old February 14th, 2007, 05:26 PM
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Default Re: Shield Hit Effects Test.

I would go with the 2nd one.
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  #16  
Old February 15th, 2007, 03:49 AM

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Default Re: Shield Hit Effects Test.

Thanks for all the feedback. Here is a screenshot of my latest shield hit effect.
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  #17  
Old February 15th, 2007, 05:34 AM
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Default Re: Shield Hit Effects Test.

This new one looks the best!
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  #18  
Old February 15th, 2007, 11:05 AM
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Default Re: Shield Hit Effects Test.

It looks good where the bottom right ship aligns with the shield effect. However, at the upper left it just looks funky. Like it is cutting into the ship or something of that nature.
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  #19  
Old February 15th, 2007, 05:38 PM

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Default Re: Shield Hit Effects Test.

I agree that the newer one looks better than the first three. You might want to make the 'flare' effect a bit larger, though. Large enough that you can start to see a spheric curve to it. We expect shields to be a sphere around the ship.
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  #20  
Old February 16th, 2007, 12:48 AM
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Default Re: Shield Hit Effects Test.

I don't know, it looks nice, but it struck me as kinda bland.
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