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  #1  
Old February 24th, 2007, 01:21 PM
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Default Re: Province Defence?

Yes, yes, no.

And province defense will always get back to full strength at the end of turn unless an enemy has conquered the province.
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  #2  
Old February 24th, 2007, 02:21 PM

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Default Re: Province Defence?

Once it's paid for, there's absolutely no disadvantage from high PD... unless you want to give the province away or something.
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Old February 24th, 2007, 02:33 PM
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Default Re: Province Defence?

Well, in theory an event could raise PD over the maximum, making it roll over and giving you a useless PD of -120 or so. It's probably been fixed, though.

Any way, PD is feasible even up to 40 or 60 range, but rarely all the way up to 100 or 125.
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Old February 24th, 2007, 02:55 PM
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Default Re: Province Defence?

There have been times I wanted to lower it but only to give it away (as was said), or to allow an ally to travel thru my castled province without losing the province.

Or if I had a lab there and was dong the thing about having a mage doing the Wind Ride thing to snatch other nations commanders to me so that the other mages there could convert him. Having PD gets in the way of that trick since the PD can kill the guy before my mages get off more than one try
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Old February 26th, 2007, 03:56 AM

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Default Re: Province Defence?

Oh yes, PD is wonderful in SP. When facing enemy gods or anything I need to tire out, I like to send in a good stack of PD before my real troops. Sure, the PD gets killed, but the fatigue starts to build and some of the chaff gets cleaned out. Then your real troops, who you expect to do the killing, arrive and have a good start.

Another point about PD is that Mechanical Militia and Fata Morgana give you decent additional PD, but they only turn on when you have one or more points of PD. Those are very powerful defensive spells and, when combined with 11 or more points of PD, they really make a mess of AI. Once I have one of those, I stop worrying about defense and go entirely offensive. In multiplayer, they may not be the best use of gems, but they do make you a lot harder to take out.
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Old February 26th, 2007, 01:43 PM
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Default Re: Province Defence?

Also, one other point about PD that makes a big difference in some situations is that they don't demand any upkeep. If you're playing a nation with very low gold income (maybe a heavy blood nation, or LA Ermor) minimizing upkeep is vital. If you "real" troops are summons with no upkeep it can be a good idea to supplement them with PD rather than with recruited troops if you're not actively invading someone else.
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Old February 26th, 2007, 02:22 PM

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Default Re: Province Defence?

Looks like there is a PD hard cap at 125. I was unable to build more than that in a recent SP game I had "won" and was goofing around in. (default map settings, ME C'tis)

I don't know how "useful" that info will be in any situation anyone cares about... but it is kinda nice to know that you cant make yourself completely invulnerable to the ai (just mostly) using PD.
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Old February 26th, 2007, 03:08 PM
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Default Re: Province Defence?

Quote:
danm said:
Looks like there is a PD hard cap at 125. I was unable to build more than that in a recent SP game I had "won" and was goofing around in. (default map settings, ME C'tis)
I think that info is in the game manual, too. Atleast I remember reading about it.
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  #9  
Old February 26th, 2007, 03:46 PM

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Default Re: Province Defence?

Quote:
lch said:
I think that info is in the game manual, too. Atleast I remember reading about it.
hehe, then my tidbit is redundant on top of being useless

oh well.
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