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				June 5th, 2007, 03:44 PM
			
			
			
		  
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				Colonel 
				
				
				
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					Join Date: May 2005 
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Thank you Aristander for bumping this! 
and a big THANK YOU! to KO for sharing these with us!         
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 03:47 PM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: May 2004 
					
					
					
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				Re: sprites: request to devs
			 
             
			
		
		
		
		thanks Kristoffer and Aristander 
 
to all, expect a quicky update for the MapGen with sprites added sometime soon 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 05:23 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		You have made countless modders very, VERY happy. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 05:40 PM
			
			
			
		  
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				General 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		I'm happy 
		
	
		
		
		
		
		
		
			
				__________________ 
				You've sailed off the edge of the map--here there be badgers! 
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 06:41 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Feb 2005 
					Location: Lake of Hali, Aldebaran, OH 
					
					
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				Re: sprites: request to devs
			 
             
			
		
		
		
		 I'm ecstatic. 
 
 Anyone know of a good (prefereably free) program for previewing .tga files? Opening them one at a time in GIMP is actually kinda a pain. 
 
 Do we want to split this up and coordinate renaming efforts? If we split it ten ways, each of will only have to rename 355 sprite files. 
 
 To get the ball rolling, I'll volunteer (and start working on) army5_*. 
 
 For ease of book-keeping, I propose the following renaming scheme: 
army5_-0.tga 
 is a picture of a brown bear, so I will rename it: 
army5_-0-BrownBear1.tga 
 
army5_-1.tga 
 is, unsurprisingly, the other sprite for the same unit. 
army5_-0-BrownBear2.tga 
 
 Note the additional "-" and the BouncingCaps. 
 
 So I'm going to start renaming army5, I'll post it as an attachment when I'm done, and if everyone claims a subset of files here and then keeps to my arbitrary conventions we should have a more useful archive post-haste. 
		
	
		
		
		
		
		
		
			
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				June 5th, 2007, 06:45 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		 One more suggestion - if you don't know what a sprite is (exactly), put double parens () at the end of the filename. 
 
 e.g.: 
army5_-3-BlueCloud().tga 
 
 Some of these will probably be unused sprites. This way we can work out details (which Pan is which, etc.) later. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 06:46 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 06:55 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		 One more change. The 1 and 2 after the unit description are redundant since the two poses are always adjacent, so I've stopped adding them. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 07:28 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		 PB, thanks! Irfanview works great. 
 
 Here's army 5 with preliminary labels. 
 
 I think, actually, that labels reflecting the armament and description of the unit are probably going to be more useful to modders, rather than the name of the corresponding in game unit, especially for humanoid troops. 
		
	
		
		
			
		
		
		
		
		
		
		
			
				__________________ 
				If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2007, 07:50 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Irfanview also has a module you can download for it which will let you view RGB files. That way you can easily view ALL of the maps in the maps directory. 
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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