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April 29th, 2007, 07:10 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Dom3 Unit Maker
Quote:
paradoxharbinger said:
yeah, those slashes are hardcoded. i believe windows will take either the back- or forward slash, so should be an easy fix.
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Yes, that's what I meant with WinNT and successors being POSIX-compliant. I had a quick look and it seems that there is a Path I/O class in System.IO which gives you the directory separator char via (Alt)DirectorySeparatorChar. This should give the right character to use on non-Windows environments, too. I just had a try with DirectorySeparatorChar and AltDirectorySeparatorChar and both output a slash ("/") for me: Code:
using System;
using System.IO;
public class Test {
public static void Main(string[] args) {
Console.WriteLine("This is the DirectorySeparatorChar: " + Path.DirectorySeparatorChar);
}
}
Quote:
Gandalf Parker said:
Will MapGen come out multiplatform also?
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Mono does not recognize the assembly because of the depency on Microsoft DLLs. Wine chokes on MSVCP80.dll and MSVCR80.dll, even after installing them, I guess that's because my wine version is too old (I'm using wine 0.9.29). I can run it with Cedega 5.1.1, however. So if you want to run the MapGen then either get Cedega or a newer wine version than I'm using, then you can use the MapGen on Linux.
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April 29th, 2007, 11:51 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Dom3 Unit Maker
Thanks for the info. Or a vmware to run an emulation of winxp.
But no Id rather not. My 2 linux boxes are internet servers so I try to avoid gui and emulated environments. As kludgy as it sounds, Id rather do a nightly transfer from my desktop. Its more serverish (thats not a word)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 29th, 2007, 10:31 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Dom3 Unit Maker
eventually i will try and get mapgen to be multi-os. think i mentioned this before, maybe not.
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June 25th, 2007, 08:36 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Dom3 Unit Maker v1.05
if anyone is having trouble with the attachment, there's a link at the top of the first post where i'm hosting the file, i'll try to remember to keep it up to date.
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June 25th, 2007, 09:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Dom3 Unit Maker v1.05
Is the link in your sig any good? It says MapGen Alpha
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 26th, 2007, 10:12 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Dom3 Unit Maker v1.05
the links in the sig lead to the threads in the forums. the alternate links are going to be at the top of the body of the first post for each thread. the unit maker has an alternate link, but mapgen doesnt yet, i will probably wait to do that for a few days yet.
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August 23rd, 2007, 05:00 PM
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Private
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Join Date: Aug 2007
Location: Serbia
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Re: Dom3 Unit Maker v1.05
What command do i use to make a unit that changes shape when it's badly hurt ( jaguar warrior ) ?
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August 25th, 2007, 11:53 PM
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Private
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Join Date: Mar 2007
Posts: 8
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Re: Dom3 Unit Maker v1.05
Hey man great job on this program. I may find myself using it pretty soon. Just did a test run with it and it seems that the only two commands that didn't work for me are eyes and castledefense
Just figured I'd give you a heads up
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