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April 6th, 2007, 09:29 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Thats what I hope for when I make my mods. That, although the mod stays true to itself, there are many different avenues of playing it.
Version 0.03
Added a third hero.
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April 10th, 2007, 09:57 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Version 0.04
Lowered prices.
I wouldnt call this mod vanilla balanced. More like vanilla friendly.
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April 18th, 2007, 08:48 PM
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Corporal
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Join Date: Jan 2004
Posts: 68
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Re: New Mod: Law of the Commonwealth
I've played it and I like it, it's a good npc for me. I'm curious about why it was decided to place it in middle-era, though.
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April 18th, 2007, 09:18 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
I already have 4 nations in LE, the magic is too high and there is no LE armor in the mod.
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April 25th, 2007, 02:28 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Fixed magicboost error.
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May 4th, 2007, 06:21 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Version 0.06
-Inventory fixed;
-Teacher, Messenger and the Book of Law lower unrest.
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November 23rd, 2007, 12:57 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
There was a mistake in "Energy Shield". For some reason I put the value in protection instead of in parry (recent post reminded me to check). Fixed and uploaded.
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December 15th, 2007, 09:03 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Law of the Commonwealth
Added new spell "Craft Turret". Tell me if it should cost more.
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December 15th, 2007, 11:18 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: New Mod: Law of the Commonwealth
Amos, are there more than 3 mods in the trade confederation arc? Do some of them replace others?
Which 3 are most current? Obviously this matters mainly for megamod purposes.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 15th, 2007, 01:44 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: New Mod: Law of the Commonwealth
Is there a trade confederation arc?
The only nation called Trade Confederation I've seen is this one:
LA Trade Confederation, New Dawn
Then there's this mod, which is:
MA Commonwealth, Landfall
Are they part of the same arc?
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