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April 27th, 2007, 07:50 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Population Transport Minister SEV
In stock, I think you might need to have select "New Ships Use Minister" or something like that in addition...
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April 27th, 2007, 07:58 PM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: Population Transport Minister SEV
But then wouldn't all ships I create use the minister?
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April 27th, 2007, 07:59 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Population Transport Minister SEV
Setting the 'AI controls new ships' option would work for any new builds. For existing ships you will have to click on the ship itself and turn on the AI for that ship to get it working. You will see a little 'face' status icon when the AI has control of the ship, just as you do with planets.
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April 27th, 2007, 09:33 PM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: Population Transport Minister SEV
As I mentioned on my first post I did that.
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April 28th, 2007, 09:37 PM
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Private
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Join Date: Apr 2007
Posts: 3
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Re: Population Transport Minister SEV
I'm having the exact same problem too. Does anyone know if population ministers work in their games, maybe it's a bug that needs fixing?
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April 28th, 2007, 10:05 PM
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Private
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Join Date: Apr 2007
Posts: 3
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Re: Population Transport Minister SEV
I just figured it out. In the manual it says there should be a sub listing under the Empire Options/ Ministers Selection, call "Ministers being used" This option is not showing up in my game (patch 1.33 installed), but is where you would select exactly what minister(s) you want turned on.
Stupid bug, you're annoying me.
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April 28th, 2007, 10:30 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Population Transport Minister SEV
Welcome to the forum. Cheese?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 29th, 2007, 11:12 AM
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Private
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Join Date: Apr 2007
Posts: 3
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Re: Population Transport Minister SEV
Thanks, but wouldn't I need wine too?
FYI, I tried re-installing my SEV (minus saved games folders) and minister control was back so I installed patch 1.33 & go figure it disappeared again. After another re-install I went to patch 1.25 then 1.33 and it still works! I'm statring to think my inital quess about the bug was right. Hope this helps.
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April 30th, 2007, 08:13 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: Population Transport Minister SEV
it seems to be in all of my versions...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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April 30th, 2007, 07:04 PM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
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Re: Population Transport Minister SEV
Question to all: Has anyone ever seen the transport ministers working?
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