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  #11  
Old May 9th, 2007, 07:31 PM

Cor Cor is offline
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Default Re: Swarm

But its just as silly to see them kill heavily armored units. "We dragonflies laugh at your 20 protection!Ha!"
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  #12  
Old May 9th, 2007, 08:21 PM
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Default Re: Swarm

Not only could they not do damage, but in certain situations they could cause the battle to run 75 turns because they could not damage the enemy and the enemy may be over fatigued.
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  #13  
Old May 9th, 2007, 08:25 PM
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Default Re: Swarm

I dunno.

Mighty warriors could get stung by bees to death.

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  #14  
Old May 10th, 2007, 02:54 AM

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Default Re: Swarm

Quote:
Jazzepi said:
Mighty warriors could get stung by bees to death.
"Lessee... High prot - check, def through the roof - check, all resistances at 100 - check, quickness - check, mistform - ch... Whatthe?! Pesky buggers! Get off! Ouch, that smarts! Ouch! OUCH!!! Nooo, this can't be!! I'm invincible!!!" *dies*

Fitting end, IMO. Brought to you by that average nature mage.
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  #15  
Old May 10th, 2007, 03:02 AM
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Default Re: Swarm

Allergies are a bastard.
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  #16  
Old May 10th, 2007, 03:17 AM
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Default Re: Swarm

Quote:
Humer said:
Quote:
Jazzepi said:
Mighty warriors could get stung by bees to death.
"Lessee... High prot - check, def through the roof - check, all resistances at 100 - check, quickness - check, mistform - ch... Whatthe?! Pesky buggers! Get off! Ouch, that smarts! Ouch! OUCH!!! Nooo, this can't be!! I'm invincible!!!" *dies*

Fitting end, IMO. Brought to you by that average nature mage.
Fire Shield. See, there is a solution to everything.

Besides, with the possible exception of maggots, I can not recall nature having access to any anti-SC spells before swarm was made better.
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  #17  
Old May 10th, 2007, 04:28 AM
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Default Re: Swarm

Swarm was not made better, it's working as intended now, at last.
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  #18  
Old May 10th, 2007, 04:33 AM
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Default Re: Swarm

But it had to be made better to work as intended...
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  #19  
Old May 10th, 2007, 03:07 PM

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Default Re: Swarm

Quote:
Cor said:
But its just as silly to see them kill heavily armored units. "We dragonflies laugh at your 20 protection!Ha!"
Huh? Got to have a look at them again. Ah. Nasty. And cool.

1 str, 0 damage bite, max 1 damage, armor negating - the damage roll should average 0.54 damage it seems.

Attack skill 15. 6 flies per tile. -2 def per attacker, 5-6 tiles filled with flies against a lone SC... ouch.
Defence skill 12 and length0 bite so half a dozen will die to repell every turn against an SC, but not everyone because there's a -2 penalty for each repell attempt in a round. Wonder if a fly that dies to repell still deals damage.

iirc in dom2 there was no 1 damage max restriction, but they were not armor negating either. might remember wrong though.
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  #20  
Old May 10th, 2007, 07:30 PM
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Default Re: Swarm

AN seems a bit too much. The swarm should really only ignore actual armour. A swarm shouldn't have any effect on an elephant, or a golem, or any other creature with a thick or non-fleshy hide. Oh well, I suppose they are some sort of magic bugs.
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