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  #1  
Old May 9th, 2007, 06:48 PM
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Default Re: Which nations need help?

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DrPraetorious said:
MA C'tis is a very interesting nation. It seems to me that the chief weakness of MA C'tis is that they have a lot of trouble with magic diversification. But would MA C'tis be too powerful if they didn't have that limitation? The best workaround at present is to take 4N on your God so that you can place shrouds on diseased independent casters. This is expensive and non-optimal in a lot of respects.

A ring of regeneration works just as well as a 4N shroud for preventing further HP loss and afflictions from disease. And all you need for the rings is any tribal shaman province, plus one thistle mace to kick off a mace-building, ring-building spree. Plus some gems .
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Old May 9th, 2007, 06:25 PM
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Default Re: Which nations need help?

I don't think EA Ermor, EA (nor LA) Ulm or MA Agartha need boosting. EA Marverni and MA Ulm, yes. Though staying thematic while adding spells to boost Ulm might be tricky. Making Tempering the Will much easier to use would be a natural one. LA Marignon seemed weak to me, but I didn't try very long.
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Old May 9th, 2007, 06:29 PM
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Default Re: Which nations need help?

Really, adding spells to these nations is not the way to balance them. Marveni is hobbled by its absurdly expensive druids and crummy troops, and MA Ulm just needs more magic.
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Old May 9th, 2007, 06:36 PM
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Default Re: Which nations need help?

It really depends on the spells added, doesn't it?
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Old May 9th, 2007, 06:58 PM
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Default Re: Which nations need help?

Yeah, well, I'm trying to get people to sign up to a game to test the spells I've added, but no takers .

The proof, as they say, would be in the pudding.

Druids are expensive - but they have a shot at *two* 4s (both earth and astral), and they are sacred. The problem is that it takes a while to get those magic types going.

EA Marverni's troops are inferior - but only slightly. I don't think that's really Marverni's problem.

Anyway, if you give Marverni spells that it can use to buff itself up early in the game, I think it becomes quite a bit more competitive.

EA Ulm is definitely stronger than MA Ulm. Having lousy MR on all of your troops is a lot less of an issue when you have a real horde of them; and your commanders (except for the dismal warrior chief whom you never use) all have decent MR. But I still think EA Ulm lacks a certain punch.

I've found LA Marignon to be a very strong position in multiplayer. I couldn't tell you why.
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Old May 9th, 2007, 07:10 PM

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Default Re: Which nations need help?

Is there any good reason why Ulm shouldn't get Tempering the Will at Thaumaturgy 0?

-Max
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Old May 9th, 2007, 07:53 PM
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Default Re: Which nations need help?

Quote:
DrPraetorious said:
Druids are expensive - but they have a shot at *two* 4s (both earth and astral), and they are sacred. The problem is that it takes a while to get those magic types going.
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!

The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.

The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
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