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  #11  
Old May 29th, 2007, 08:29 PM

llamabeast llamabeast is offline
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Default Re: Sub wanted for 1v1 duel

Okay, well I've overwritten 1.6 with 1.7 and changed the version numbers then. Will you guys need to do the same thing?

Hmm, just to minimise confusion I will put my 'fixed' version of 1.6 here. Please unzip this and stick this in your mods folders.

I have another game about to transfer onto the llamaserver which is using heroes v1.6. I suppose I will get them to do the same thing.
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File Type: zip 524853-heroes1_6.zip (17.4 KB, 59 views)
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  #12  
Old May 29th, 2007, 08:29 PM
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Default Re: Sub wanted for 1v1 duel

No wait, now I understand why I got a "second" body slot. I already have overwritten the 1.6 version of the mod with the 1.7 version. Then I unequipped one of the two helmets that my hero was wearing, and I gained another body slot. That's cause all the slot are shifted. Then I unequipped the armor and gained a feet slot. Then I unequipped the boots and finally got the third misc slot that I'm supposed to be having. And yes, Xietor equipped the heroes with two helmets.
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  #13  
Old May 30th, 2007, 07:09 PM

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Default Re: Sub wanted for 1v1 duel

Hi lch,

Sorry for the slow start to things, I've been a bit unwell. I'm happy for you to have three turns preparation. Do you want to let me know a turn number when officially end the non-aggression pact?
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  #14  
Old May 31st, 2007, 10:45 AM

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Default Re: Sub wanted for 1v1 duel

Sorry guys, I've decided I have to switch back to Worthy Heroes 1.6. See the Alpaca post if you're interested. Having clashing versions of the mod led to a startlingly different alternate future (battle reports which were in fact a great victory for one side looked like a crushing defeat).

I'll attach the original heroes1_6.dm. Sorry about this.

lch, I've concluded that I can't really update mods mid-game, because the players will all then need to upgrade too, which will propagate problems to all the other games they're in. Any thoughts on the matter?
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File Type: zip 525230-heroes1_6real.zip (14.6 KB, 50 views)
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  #15  
Old May 31st, 2007, 02:43 PM
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Default Re: Sub wanted for 1v1 duel

Hey Lily, no problem, I hope you're feeling better. I'm fine with taking on hostilities on turn 60. And I am even more intimidated by your gem income now that I went remote site searching with lots of mages this turn and got almost nothing out of it - either you went for Acashic Record all the way, or all the good gem-producing sites are up there in the north, or both. This is going to be interesting, let's see what happens.

llamabeast, everybody in every of your games should update to the fixed version 1.7, unless you are still hosting some games which are using the 3.06 game version (or if you like two-headed heroes). If all of your games are 3.08 then it makes no sense to keep 1.6, everybody should use 1.7 instead.
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  #16  
Old May 31st, 2007, 02:47 PM

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Default Re: Sub wanted for 1v1 duel

Well if they were only in games on my server that would be fine. But if they do that, and they are in games on other servers where they are still using 1.06, then that will mess them up. Obviously if every single game changed that would probably be better. But I don't really think I can demand that - pretty much every MP dominions player would have to download my fixed version if there were to be no problems anywhere.
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  #17  
Old May 31st, 2007, 03:47 PM
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Default Re: Sub wanted for 1v1 duel

So you are fine with two-headed heroes then?

It's no problem for me, but I think the idea is that everybody should upgrade to 3.08 and WH 1.7, since tons of bugs have been fixed there. I host another game which uses the WH mod, too, and I've done the upgrade, I expect that everyone else should do the same. Having to rename the 1.7 mod to the 1.6 mod is of course not making much sense if you want to restrict yourself to a particular version, so I'll use a filename like "worthyheroes.dm" in the future which I can upgrade without troubles. You're the host, you decide - I don't think that I desperately need the third misc slot.
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  #18  
Old May 31st, 2007, 04:00 PM

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Default Re: Sub wanted for 1v1 duel

Yeah, sorry lch, I'm afraid you will have to make do with 2-headed heroes for this game.

In future I think perhaps I will make a custom mod for each game (in the same way as you suggest having "worthyheroes.dm", which I can then upgrade with impunity.

It would be better actually if Turin released all versions of his mod with the same name, so that everyone upgraded by default, without us having to release our own modified versions.

Incidentally, do you know if the #version tag in the mod makes any difference to anything? If so how does it work?
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  #19  
Old May 31st, 2007, 04:49 PM
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Default Re: Sub wanted for 1v1 duel

Edi claims that you need to keep the version tag as is, if you change anything in the mod, but I can't say the same. In my experience all you need to keep is the filename to update. You can even create and use mods without a version tag, after all.
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  #20  
Old May 31st, 2007, 05:46 PM

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Default Re: Sub wanted for 1v1 duel

The gems are from lots of acashic record - I really like that spell.

Hostilities starting on turn 60 then. Good luck.
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