|
|
|
|
|
June 8th, 2007, 07:44 AM
|
BANNED USER
|
|
Join Date: May 2007
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Quote:
Jazzepi said:
Unfortunately you can not simply empower yourself to F5 to cast it. It costs 500 fatigue, so you need some form of communicants to distribute the fatigue.
Jazzepi
|
hey bro, take the extra-gems-for-the-fatigue-purpose factor into consider. read p89 of your manual.
|
June 8th, 2007, 07:56 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Late game EA Abyisa. Where is the on button?
I like that idea of the middle path pretender, designed to lift those paths (ESB) that are weakly available in the national mages. I had been playing with a water blessing to speed up and boost defense on the sacreds, but it was not helping my magic situation much. I will use this set up to ensure I have a better game next time.
In the short term, I will experiment with Fire Storm. Thank you for pointing it out, I had overlooked it. I expect C’tis is about to evaporate! With Phoenix Power it is easy to reach and Flaming Skulls are useful, so I have a few around.
Point taken Micah, the 440 gold mage does have E and can cast Scorpion Men. However, he can not forge items to boost his E skill, so he can not cast Gnome Lore. Getting enough gems to summon any significant number of Scorpion Men is tough and I don’t generally like having such expensive units doing site searching with their time. Good thing most of the mages are sacred for upkeep. You have to take E on the pretender if you plan to summon any real number of these guys, I don’t think you can argue that Abysia is ready to use them much otherwise.
The same with the D magic needed for Spectral Infantry. Now, Death summons are good, but any nation can build a pretender to take advantage of it. It seems odd that the low level national summons needs D, but for this nation it is not much of an option.
Anyway, thank you for pointing out the “on switch!”
|
June 8th, 2007, 03:52 PM
|
|
Sergeant
|
|
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Um, yeah. Scorpion Men rock hard. They're late-game only, and quite a bit expensive, but they're very nice.
Burning Ones are great units, but cap-only and very resource-heavy. And the strategic move of 1 will limit your options until you can get the Gateway thing going. Therefore, I wouldn't really play EA Abysia as a bless nation. Not that you said you were going to do so, but anyway....
Here's a fun thing to do with Fire magic: Race up the Evocation tree to Fires from Afar. Start toasting enemy armies before they can engage with you. Continue researching to Flames from the Sky. Now your toaster is extra-toasty.
Fire construction items aren't great, true, but they aren't useless. A Warlord with two Fire Bolas (one in each hand!) can be fun. Demonbred assassins with Rods of the Phoenix are a hoot. And ... um ... I'll think of something else really soon.
And did I mention Scorpion Men?
|
June 8th, 2007, 04:15 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Quote:
AreWeInsaneYet said:
Quote:
Jazzepi said:
Unfortunately you can not simply empower yourself to F5 to cast it. It costs 500 fatigue, so you need some form of communicants to distribute the fatigue.
Jazzepi
|
hey bro, take the extra-gems-for-the-fatigue-purpose factor into consider. read p89 of your manual.
|
Im pretty sure that dosnt matter. Aslong as he has the correct paths and the minimum amount of gems any mage could cast that spell and the fatigue wouldnt kill him. Your cant kill yourself through spell fatigue but you can kill communicants. Fire storm is pretty nice and is particularly useful for taking out non fire-resistant enemy mages. Late game with abysia you can get a blood economy going to help diversity.
|
June 8th, 2007, 04:48 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Quote:
Burning Ones are great units, but cap-only and very resource-heavy. And the strategic move of 1 will limit your options until you can get the Gateway thing going. Therefore, I wouldn't really play EA Abysia as a bless nation. Not that you said you were going to do so, but anyway....
|
They're quite affordable if you take production, especially with the boost in the last patch. Considering their equipment, they're actually quite a bargain, resource-wise.
A superstrong bless isn't necessary; a 9/4 is enough. A Solar Disc with fire-9, nature-4 for example.
|
June 8th, 2007, 05:09 PM
|
|
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
I had some success with Earth 9 Nature 4 bless. Useful for the mages too. This was with CB mod though.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|
June 8th, 2007, 06:33 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
I had some limited success with it in a non-CB game although it was mainly for newbies(and me, im just crap) but i was fighting multiple nations(one being EA Tien Chi played by frank trollman) and doing quite well. I had a good number of annoited in the hall of fame with 400+ kills each(who eventually got targetted by vengance of the dead... not pretty) and armies composed mostly of burning ones, flail infantry and axe/shield infantry supported by annointed blasting with falling fires and pillars of fire worked well.
I also had some indy/non fire aura armies with large groups of archers with the flaming arrows buff(pretty viable even later on in the game if you can support it).
For raiding/support i had demonbred slayers(moderately equipped incase an assasination target showed up) with rods of the leper king leading around groups of fiends of darkness which worked great, a group of stealthy flyers with good combot power lead by a powerful assasin makes for a very versatile tool(support armies, raid back provinces, harrass enemy armies, assasinate researchers ect).
I also did a few suicidal charges with the F2 holy mages(generally with one of them blessing the others for reinvigoration) casting phoenix pyre and shielded by a few infantry(to reach the target) which nicely softened up some enemies.
as a final note: Decently equipped fire kings with phoenix pyre and very high reinvigoration(i used vine kings summoned by the pretender to forge nature items) are VERY useful and difficult to remove as you have to kill them several times in quick succession to completely kill them.
|
June 11th, 2007, 01:47 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Late game EA Abyisa. Where is the on button?
Heat From Hell also turns out to be nicer than expected in large battles. It is not fast, nor is it a killer, but it adds up over time. Tied in with the heat effect of your units and a possible Inner Furnace, enemy troops start to evaporate pretty quickly as fatigue spikes up. It also seems to slows the enemy spell casting down, making them rest one turn earlier than normal. It is a bit subtle, but something worth looking at if you are playing with this nation.
Fire Storm is as powerful as advertised. However, it does take some time, so make sure you have troops to slow down the enemy and build up the damage.
|
June 11th, 2007, 09:12 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Quote:
Teraswaerto said:
I'm not sure what the mechanics are exactly, but the impression I have is that fatigue from a spell is capped at 200. A mage can't die from casting a spell, but communion slaves can.
|
Yes, and it has always been that way. A mage stops at 200 fatigue when he casts a spell (unless he is a communion slave, yadda yadda). Should he receive further fatigue (stun effects etc.) then those points over 200 are converted to damage.
|
June 11th, 2007, 11:00 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Late game EA Abyisa. Where is the on button?
Demonbred assassins are great, versatile units.
Prophetised, they can reanimate undead and secretly push your dominion deep into enemy territory.
Their mobility makes them great platforms for Lifelong Protection. They can be easily concentrated for large battles, whilst also being able to raid and assassinate at will.
Give them a scepter of authority and they can lead misbreds on stealthy raiding missions. The misbreds are demons, but only require regular leadership.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|