|
|
|
|
June 28th, 2007, 12:37 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Map idea
I just had an idea for a map that people might like to try out.
The idea is to make an Arena or Deathmatch area that isn't so random and is actually worth participating in, especially in the early game.
The idea is this - You make a province called Arena with good income which grows throughout the course of the game. It starts off with a single barbarian chief or something defending it. You then connect it to each of the nation caps. Now the players play as normal, but use the house rules that,...
You may only enter the province with a single commander
That commander may not lead any troops
You may not have more than one commander in there at any moment
The commander may not use any command once there other than defending, or moving out of the province back to your own cap
You may not send a prophet or god
You may not cast spells, change the tax or in any other way mess with the Arena province
With these rules, you have a constant ongoing deathmatch arena available to anyone who still has their cap. It would be very attractive in the early game and encourage the sending of thugs, national mages etc. In the late game it would be more of a prestige thing, but with good growth it would still be worth having, attracting some mid power SCs (the real SCs would be off fighting actual wars).
|
June 28th, 2007, 12:54 PM
|
|
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Re: Map idea
Sounds cool. Maybe you could add something that would make it better to have in the late game? Like maybe it has a unique site that can give you a buttload of gems? I suppose you can balance it out by not allowing anyone to go there for maybe a year or two? You know, give them time to gain experience and kit out their fighters. Or maybe put a better independent champion there, like a giant or even an indie pretender if there's something really nice there.
|
June 28th, 2007, 02:53 PM
|
|
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Map idea
It's a very intriguing idea worthy of further consideration.
Something to think about: In a two player game, it may be possible where one player with a Dom10 awake pretender may dominion kill another with a weak dominion through the arena province.
|
June 28th, 2007, 04:01 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Map idea
That's a good point about the dominion kill. Hard to see how that could easily be dealt with. Could add 'buffer' provinces as a kind of walkway into the arena, then connect people to those, but that's getting sort of complex.
As for the late game - you could make the house rule that anyone who held it for a certain number of turns (more than 3 maybe) had to be paid a tribute of some sort by all players, each turn until defeated. Or you could play a cumulative victory points game and make the province a worthwhile one in terms of VP.
|
June 28th, 2007, 04:18 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map idea
maybe instead of connecting the arena to the home provinces, put it in the center of the map?
|
June 28th, 2007, 04:21 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Map idea
But how are people going to get to it? The whole point is that everyone can participate in a deathmatch there. If it's just in the middle of the map it's like any other high value king of the hill type province.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|