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July 24th, 2007, 08:37 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Most anoying moments
Joining my very first MP game (Perpetuality), getting the nation I wanted (Niefelheim) out of 60+ in a random draw, and then having my closest neighbor be Ashen Empire-the one nation out of all of them that I was least prepaired to fight, who was fielding a Ghost King which destroyed my best army-by causing them to run away from fear after I captured and successfully held one of Ermor's 3 castles. Then, having held Ermor off from my capital for about a year, killing said Ghost King in the process and doing serious damage to some of his best armies, getting sold down the river by Pangaea.
But I'm not bitter.
...bastards
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You've sailed off the edge of the map--here there be badgers!
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July 24th, 2007, 08:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Most annoying moments
still laughing about that one...
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July 24th, 2007, 09:01 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Most anoying moments
Sugar rush assassins. First they are ever so quick. Then they get fatter
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July 25th, 2007, 02:26 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Most anoying moments
Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts... *weeps* Mommy.... please take R'lyeh's astral pearls away from them, pwease?
Meanwhile, R'lyeh wins a battle. The only one of my commanders who die? My pretender, who was doing much better than the wyrm until a lucky Gift from Heaven actually hit something. And against 60 Star Children, a Lead Shield doesn't help much against paralyzing mind blasts. Every other commander survives the battle just fine. Bah.
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July 25th, 2007, 03:11 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Most anoying moments
Quote:
Lazy_Perfectionist said:
Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts...
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I feel your pain... and have been thru those moments. What I've done for my important mages/SCs/commanders is give them a name which helps me identify them if such a death occurs. A name such as SC_WaterQ... it's not very creative, but at least I know who's died.
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There can be only one.
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July 25th, 2007, 03:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Most anoying moments
Depends on the game, but often my SCs and my prophet are the only ones who *have* normal names. "Polyphonius the Prophet" and "Graveskull," etc. Although I did keep an indy priest named "Ruprecht" in my current game because of the movie /Dirty Rotten Scoundrels/.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 25th, 2007, 03:39 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Most anoying moments
Teleporting my Kraken pretender onto the land- but forgetting to have him put his Amulet of the Fish on. Visualize...
Getting a fully armored Knight of the Stone killed by a single lucky shot from a goll-derned slinger on the very first turn of a battle.
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July 25th, 2007, 05:38 PM
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Corporal
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Join Date: Nov 2006
Location: Toulon - France
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Most anoying moments
Quote:
Tyrant said:
Teleporting my Kraken pretender onto the land- but forgetting to have him put his Amulet of the Fish on. Visualize...
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Have done it with te Kraken too, however for my part I get him Amulet of Fish, then removed it for playing a bit with magic items but didn't put it on before the end of the turn... Next turn my great mighty Kraken has just vanished... I imagine they find it, put salt on it and have enough eat for a year or two.... Grrrrr
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Chacal
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July 25th, 2007, 11:08 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Most anoying moments
This wasn't my frustration, but I just saw something pretty hilarious. Bandar Log storms an Ermorian castle, leading the way with a bunch of elephants, who charge through the gates, wreak some havoc, and then end up blocking their own troops behind them for a bit, then the elephants panic... and rout back out through the gate, smashing tons of their own men, who naturally had pig-piled at the gate, making a huge number of their own troops all lined up exactly where the lenghty column of panicked elephants comes charging back... trample city. I've never seen so many squashed apes!
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July 25th, 2007, 11:42 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Most anoying moments
My scout found Solaris, my starting army went well out of its way to conquer him, and I gave all his stuff (and a lucky pendent) to a knight. After a couple of brief skirmishes the knight was participating in storming Jotunheim's castle and one shortbow arrow from the castle killed him. ONE DINKY ARROW!
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