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  #11  
Old August 3rd, 2007, 08:55 PM

LoloMo LoloMo is offline
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Default Re: New Game: Mods over Europe (recruiting players

Skaven sounds cool, I'll try them =)
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  #12  
Old August 3rd, 2007, 09:05 PM

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Default Re: New Game: Mods over Europe (recruiting players

I am leaning towards new Ulm, and would like to reserve it. But still checking all these wonderful mods out.

Lolomo, I think the Skaven are already chosen by Ferrosol as listed in the second post. But yes, they do sound pretty dang cool.
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  #13  
Old August 3rd, 2007, 09:11 PM

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Default Re: New Game: Mods over Europe (recruiting players

oops skaven is taken, I would like to try Haida Gwaii. Super Javelins for the win! hehe
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  #14  
Old August 3rd, 2007, 09:48 PM
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Default Re: New Game: Mods over Europe (recruiting players

Quote:
Xox said:
I am leaning towards new Ulm, and would like to reserve it.
If you decide to play Ulm then I'm going to sandwich you between Sanguinia and Kharam Dzu, because those two have a score to settle.

Just joking, pick whatever you like. This game filled up a lot faster than the first one! We'll take care to prepare the mod ASAP, so that we can start maybe middle of next week.
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  #15  
Old August 3rd, 2007, 09:52 PM

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Default Re: New Game: Mods over Europe (recruiting players

when testing this should I be using the "cb mod" and also the "cb nation mod" at the same time? Or just the cb nation mode by itself? Also is cb 1.0 mod the one to use? It is the only one i see, no handy link like i see for all the nation mods at the top of this thread.
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  #16  
Old August 3rd, 2007, 10:02 PM
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Default Re: New Game: Mods over Europe (recruiting players

You can use this mod from the first game to test the races that have been used there: http://www.mediafire.com/?11b0zcymhem

For the others, play them without any other mods. Sombre will take care to get them working with the CB mod later.
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  #17  
Old August 4th, 2007, 01:16 AM
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Default Re: New Game: Mods over Europe (recruiting players

I have a request.

The last map we played on was... thematic, but not balanced at all. Jomon has mapmove 3 guys, and I was stuck in a literal forest. I might as well have been playing Ulm.

I'd much rather play a randomly generated map then another one like the one was just played.

Jazzepi
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  #18  
Old August 4th, 2007, 01:40 AM

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Default Re: New Game: Mods over Europe (recruiting players

I think your starting position was better than what some other people ended up with, Jomon. Like Sanguinia and their wasteland, me and my mountain+forest low pop provinces.

But yeah, seems a lot of maps have too few 'plain' provinces.
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  #19  
Old August 4th, 2007, 01:47 AM
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Default Re: New Game: Mods over Europe (recruiting players

It was just a bad map in general, I think. Instead of having some even bell curve distribution, it tried to be too much like Europe. People got stuck in huge swaths of particular types of land.

I don't think you understand how frustrating it is to have a mountain in the middle of your territory, and forests EVERYWHERE.

Jazzepi
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  #20  
Old August 4th, 2007, 03:46 AM

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Default Re: New Game: Mods over Europe (recruiting players

I had maybe one province that didn't have a forest or mountain on it. I had units with both forest and mountain survival, so movement wasn't an issue, but having no gold income and only 1 or 2 provinces over 5k pop was something of a drawback.

I agree that it didn't seem a very balanced map for MP and trust me I understand terrain and start position frustrations. But most nations had similar issues on that map.
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