PvK said:
So you made a mod that would work if the effect worked, but it doesn't, so it doesn't actually do anything until Malfador makes the Warp Open/Close into effects that work in events?
if the Warp Open effect was working, then yes, this mod should work as predicted.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
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Suicide Junkie said:
Put a sector-cloak ability on it.
That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too
But would it keep roaming the quadrant? Or, even don´t being able to turn off the cloak, it would keep going after player/AIs units and planets?
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)