.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #11  
Old August 31st, 2007, 11:01 PM

koppit koppit is offline
Private
 
Join Date: Aug 2007
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
koppit is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

this could be like painting - painting a picture for the rest of the modders in the WW galaxy
  #12  
Old September 1st, 2007, 04:53 PM

chabex chabex is offline
Corporal
 
Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
chabex is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

Hey, it is fun to play your mod!
Although I have found a glitch(?) There is this weapon, the missile pilon with the use button. What it supposed to do? It doesn't seem to work...
  #13  
Old September 2nd, 2007, 09:18 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

Ah, yes a couple of the missile pylons were non-functional in version 1.0. Got them fixed in the 1.1 version (which is in it's own separate thread on this forum) plus several other improvements.

I'll attach it to this post too so you don't have to go hunt for it.
Attached Files
File Type: zip 547424-drivesrus.zip (1.32 MB, 705 views)
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #14  
Old September 2nd, 2007, 09:20 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

Oh, and thanks for the kind words about the mod, and thanks for pointing out the glitch. If you see anything else that doesn't seem to be working right, please let me know!
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #15  
Old September 3rd, 2007, 01:26 AM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

I think that maybe the best solution to that thread/version problem is to always post in the same thread and just edit the description, edit the title, and change the attachment each time. The Baylon 5 guy did that, and I originally didn't, but now I think it works better to keep things from getting confused. Plus, when people reply to the edited post about the new mod version, that shows up as "Re: Mod Name, New Version" so you can keep straight which posts go with the current version.
  #16  
Old September 3rd, 2007, 11:29 AM

Mafaa Mafaa is offline
Private
 
Join Date: Jun 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Mafaa is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

ya, where did that Babylon guy go, that was my favorite mod.
  #17  
Old September 4th, 2007, 02:29 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Updated Mod: Drives \'R\' Us v1.11

Thanks for the tip, Phlagm! This one's the correct thread for the latest version of Drives'R'Us from now on.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
  #18  
Old September 4th, 2007, 04:57 PM

Phlagm Phlagm is offline
Corporal
 
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Phlagm is on a distinguished road
Default Re: Updated Mod: Drives \'R\' Us v1.11

There's also a big bonus in that this thread will get a billion hits and will look even more enticing all the time.
  #19  
Old September 5th, 2007, 11:49 PM

WeirdGuyinanevenweirderworld WeirdGuyinanevenweirderworld is offline
Private
 
Join Date: Sep 2007
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
WeirdGuyinanevenweirderworld is on a distinguished road
Default Re: New Mod: Drives \'R\' Us

I had to log in just to tell you that your mod rocks!!!
  #20  
Old January 9th, 2010, 04:29 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Re: Updated Mod: Drives 'R' Us v2.0

Here's a brand new expanded version of Drives'R'Us. Pretty much everything has changed, so I'll probably leave the old version on this thread as well in case anyone prefers that version. But I don't think you will - this one's much spiffier.

Changes in 2.0 version:
  • Recalibrated prices on everything. I did extensive testing and number-crunching to arrive at more-accurate values for almost every item in the game.
  • Technology items are now split into Civilian Tech and Military Tech. The Military mission focuses on military tech, and the Science mission gives a little bit of emphasis on civilian tech.
  • Changed the starting equipment for all ships, and what spawns on Hope.
  • Over 30 new items!
    • 9 New Weapons
    • 3 New Drives
    • 2 New Sensors
    • 1 New ECM
    • 4 New Combat Computers
    • 5 New Repair Systems
    • 5 New Thrusters
    • 2 New Shields
  • Miscellaneous tweaks to various systems and weapons.
  • Added a couple new ship variants. Should mix up the fights a bit.

I've got plenty more ideas, and will probably do another version somewhere down the road. In the meantime, though, this should keep you all happy for a while.
Attached Files
File Type: zip drivesrusv2.0.zip (4.22 MB, 548 views)
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.