I find the severity of starvation fine, but the standard supplies variable at 100 is too low IMO. Thankfully that can be changed at game start. Starvation makes micromanagement worse for the fans of big armies and yet another reason to favor SCs and undead in the long run. Increasing the supplies variable before the game starts lets you focus on more war strategy and less like playing restaurant.
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Valandil said:
I'm not in favour of arbitrary bonuses to AIs, inluding design points, supply immunities, gem bonuses, or starting units.
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IIRC, you already have that with "Normal AI". Everyone wants AI programming improvements which is why when those are made it is applied to all difficulty levels, but that usually takes much much longer than giving x bonus/penalty. Even big companies with good funding, like Civ series, make other difficulty levels with a bonus/penalty to offer better challenge. However, it shouldn't be too hard to prevent the Dom3 AI from casting spells that hurt it (like AI Arcos casting Utterdark).
I for one am glad most games have more than just a "Normal AI" level. Nevertheless, in the long run SPers will be always be reminded if you want a smarter opponent play MP.