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Old September 7th, 2007, 06:09 PM
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Default FQM Beta 12 Testing Help

For Beta 12, I've moved the rest of the graphics into the Multimedia Pack. I think I have all of the image calls fixed up, but I need some help testing the mod to make sure. You can grab a copy of the mod on the Dev site.There is info there about which packs of the MMP you need (you'll need to update them). Please download the mod, test it out, and report your results. The PR2 build is conveniently set to install into a separate folder than Beta 11, so you won't have to worry about buggering up your existing games. Feel free to make any other suggestions for improvement!

For reference, here is a preliminary Beta 12 change log:

1. Changed - Tweaked system counts of Old and Ancient quadrants.
2. Added - Dying quadrant type, with even more dead or dying stellar phenomena than Ancient quadrants.
3. Added - There are now 5 types of Asteroid Belt system.
4. Changed - Standard, Binary and Trinary systems now have between 1 and 3 storms. Quaternary and Quintuple systems have between 2 and 4 storms.
5. Added - Ringed planet textures now match other planets. Requires an update to your Multimedia Pack installation.
6. Added - Organic Infestation systems, with textures based on the SE4 infestation system. Venus fly trap image formated for SE5 by David Gervais.
7. Changed - Black hole accretion disks are now colored according to blackbody temperature calculations. The effect is vaguely similar to the swirling warp points. Wizardry courtesy of Suicide Junkie.
8. Changed - Made text of Sight Obscuration abilities in StellarObjectTypes.txt more clear. Reduced cloak level from 16 to 10.
9. Removed - Stars can no longer have the pointless "Star - Unstable" ability.
10. Added - Stars can now have system-wide effects.
11. Fixed - As per the upcoming SE5 patch, the two missing Unique Ruins techs (Power Leech and Shield Implosion) are now placed on planets.
12. Changed - Made Protostar Storm abilities more interesting.
13. Changed - Asteroids only have 10% chance to have a Sight Obscuration ability, rather than 100%.
14. Changed - Sight Obscuration levels for storms and asteroids changed from a flat 10 to a random amount between 6 and 14.
15. Changed - Revamped StellarAbilityTypes.txt. Now, multiple abilities of the same type are generally consolidated into a single entry. Poisson distribution of ability values is achieved via iif and Random function calls.
16. Changed - Nebulae now have more color-coordinated ability classes, rather than essentially random.
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