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January 13th, 2008, 02:20 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: LA marignon guide
I am doing very nicely in Marmoset with a penitent-based strategy. They are basically all I have. And mine are only S9E9F4, with the E9 doing the penitents almost no good at all (I took that for the heavily armoured sacreds, who are almost invincible with it).
However, it must be said that one of the main reasons they are so good is their vast numbers and freeness, which don't apply so much to flagellants. Still, I do think Marignon can probably do pretty well with S9F9 flagellants.
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January 13th, 2008, 02:27 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: LA marignon guide
Quote:
Sombre said:
Quote:
Humakty said:
I think that if you are to use flagellants, you'd better go F/B, to death curse ennemies, which is usefull as they die massively.
I think it is Sombre's idea
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Whoah there. That's a strategy I used once for Ulm Reborn and their penitent. Ulm Reborn gets penitent in greater numbers than Marig can ever hope to get flaggies. I've actually posted a few times before about how bad an idea I think it is to use flaggies with a tailor made bless. They just aren't very good sacreds - especially if you're taking blood bless to go with them - that death curse is nice in theory, but in reality it does pretty much nothing.
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I wouldn't do it(reading their stats made me sweat the first time), but as EH says it can be relatively efficient, I thought about this idea (+5 strength is nice with +5 attack), and, as it was not mine (I haven't tested it), I aknowledged my sources.
So sorry if you was disturbed by my petty chatting.
__________________
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Senior member of the GLIN !
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January 13th, 2008, 04:44 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: LA marignon guide
I don't know that F9B9 isn't overkill. With all those attacks the flaggys shouldn't need the high attack value, and if they have AP damage from F9, why get the extra strength from Blood?
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January 13th, 2008, 09:15 PM
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National Security Advisor
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Re: LA marignon guide
I think F9S9 is much more efficient than F9B9 personally.
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January 14th, 2008, 04:41 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: LA marignon guide
Flaggies, Pros and Cons:
Pros,
Very Cheap for Sacred,
Buildable at any fort with temple,
Flails provide two attacks per round,
Good Synergy with H3 inquisitors,
High Morale (which gets even higher with Bless and Sermon).
Cons,
Low Protection,
Come with Afflictions,
Little Synergy with Crossbowmen.
I'm much more familiar with Flaggies from MA Mary, but they are largely the same late era, I think. Remember, they get two attacks with their Flails, making F9 an incredibly appealing bless for them. However, as has been said before, they don't have much in the way of survivability. The best way to give them this is either W or A (in particular W9 combines with F9 and flails to devastating effect). However, neither of these paths has much in the way of synergy for Marignon (I think). This is where S comes in. S9 gives them a bit more surviability, and when combined with fire summons Mary's angels. Furthermore, Mary gets the Baphomat Chasis, which makes getting F9S9 cheaper than any other Chasis I can think of. So, its a trad off.
Alternatively, you can buy fodder elsewhere to use as a screen so flaggies can get into melee range where they tend to win out right, especially for their cost.
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January 24th, 2009, 08:03 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: LA marignon guide
What kind of scripting do you use for initial expansion? The script I've tried that was recommended in the other guide was
1: Crossbowman at top of battlefield, just set to fire closest.
2: Melee troops set front and center, with orders to guard commander.
3: The captain set in the bottom back corner, set to hold X5, stay behind troops.
What happens when I do this is either A)the melees retreat, crossbowman pick off some of the pursuers, then when the commander and melee troops head up, the crossbows take the brunt of the enemy attack, sustaining major casualties, or B) The poorly armored Marignon commander dies since there aren't enough troops between him and the enemy, causing the whole army to rout.
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January 27th, 2009, 11:46 PM
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BANNED USER
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Join Date: May 2004
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Re: LA marignon guide
Try an f9A9 bless with a phoenix (or any pretender really) if you want to combine with your crossbowman.
I went an entire game building just those two units.
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January 27th, 2009, 11:59 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
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Re: LA marignon guide
I don't want to limit myself to a dual bless. I want to be able to take a rainbow or scales pretender that can help in the late game.
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January 28th, 2009, 03:34 AM
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Lieutenant General
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Join Date: May 2008
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Re: LA marignon guide
I'm pretty sure that if you want to use Flagellents to expand, you want to use a small squad of Men-At-Arms in front set to Hold and Attack, with the Flags to the side and just behind, set to Attack Closest/Rear. This way all enemies (specifically missiles) will target the guys with heavy armor and shields, while the crazy Flailers run in and smash everything. Though, I'd think that with a proper strategy, they'd actually come into their own later, against your human neighbors.
That said, I tried a test some time ago using mostly Flags (I think I did the F9/W9), and I won pretty much all my indie fights, with such high losses that I had to reinforce for the next attack. Bearing in mind this was before I really understood the math behind shields, etc etc, so they had no blockers.
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January 28th, 2009, 08:02 AM
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BANNED USER
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Join Date: Feb 2007
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Re: LA marignon guide
To be honest I think flags are pretty awful and aren't worth a big bless. They're not bad with a minor bless though, as chaffy high morale troops. Something like F4 B4 is nice for them.
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