|
|
|
|
|
November 2nd, 2007, 07:06 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Assassin nations?
Lanka also has assassins, the Rakshasi is a seducer/assassin, and they can summon Samanishadas later on (a Rakshasa assassin). The Rakshasi does have the problem of not having stealth in both forms, so if she shapechanges in battle, she will likely get stuck or will attack her current province.
|
November 2nd, 2007, 08:09 AM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Assassin nations?
Since someone mentioned Black Hearts, Jotunheim has easy access to blood and very tough (giant) scouts...
|
November 2nd, 2007, 05:51 PM
|
|
Captain
|
|
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assassin nations?
Tupilaks may be able to take down mages and priests, but they fail miserably against victims with high defense. Hoburg heroes beat them, and that's just embarrassing.
|
November 2nd, 2007, 07:52 PM
|
|
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Assassin nations?
Yeah, not a fan of Tupilaks due to their att/def.
Ah, forgot about the Samanishadas. Vicious, if memory serves. Likewise, the seducers (including the non-national Succubus blood summon) and Sirens can be outfitted as such, although Succubi are slow to work with -- if the seduction succeeds, they have to fly back all the way from the capital.
Aside -- it is probably a bad idea to use Succubi with an underwater nation, although it might be funny from a really really warped POV if she has water-breathing gear on. Talk about a bad date...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
November 2nd, 2007, 07:57 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Assassin nations?
Hey all, thanks for the good discussion. I don't get to play much, so I've focussed mostly on nations without assassins up until now, but I just got a hankering to play with them a bit.
I'm curious - what do you guys do against a priest with smite? Smite's 20 points, so that can easily be a one-shot kill.
-Jeff
|
November 2nd, 2007, 08:02 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Assassin nations?
Smite is MR-resists, so give your assassin an anti-magic amulet.
|
November 2nd, 2007, 11:25 PM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Assassin nations?
Don't forget there's also Mujina.
|
November 3rd, 2007, 10:17 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Assassin nations?
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...
Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|
November 3rd, 2007, 10:37 AM
|
|
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Assassin nations?
Quote:
B0rsuk said:
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...
Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
|
- resitance to Beckoning
- flavor
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|
November 3rd, 2007, 11:26 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Assassin nations?
Also....aren't they less susceptible to starvation in a forest??
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|