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November 14th, 2007, 12:30 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Seeking MP Serpent Cult Advice
The hydras are pretty vulnerable to archer/crossbow fire. I bumped into a few in a MP recently and just 30 crossbows took out all the heads of about half a dozen hydras, leaving them in there 40 hp final form.
A air bless might work well with hydras to protect them from this. Up close and personal the things are lethal. Flying may well work on them, they can then close in on the enemy straight away.
Mass flight on a bunch of hydras may be as fun as it is on a herd of elephants. The problem is Pythium as no air mages I believe...
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November 14th, 2007, 01:11 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Seeking MP Serpent Cult Advice
Meglobob: You do have AS Theurgs as the Serpent Cult. I believe they are capital-only.
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November 14th, 2007, 01:26 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Seeking MP Serpent Cult Advice
If you aren't using the quickfix or any other kind of mod to fix the sacred hydras, be aware that they're only sacred until they lose a head, and as such are overpriced and crap.
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November 14th, 2007, 05:59 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Seeking MP Serpent Cult Advice
Oh wow. Thats even more vulnerable than I thought they would be Meglobob. Man thats depressing. Thanks for the information tho, that really confirms a lot of my fears.
Air bless could be useful, but its a huge price to pay in like 6-8 air just to get airshield on a handful of units :/
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November 14th, 2007, 06:00 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Seeking MP Serpent Cult Advice
One thing that other players may find useful tho is actually that I've determined that Hydras do not really benefit from a strong (L9) bless. Particularly water, which you would think would be a braindead choice for them. The problem is that they have so many attacks already that water just puts them even farther over the limit of attacks since you can only hit two full squares per turn.
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November 14th, 2007, 08:18 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Seeking MP Serpent Cult Advice
Quote:
VedalkenBear said:
Meglobob: You do have AS Theurgs as the Serpent Cult. I believe they are capital-only.
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So, flying, ethereal, blessed hydras, is what you are saying. Got it.
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November 14th, 2007, 08:45 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Seeking MP Serpent Cult Advice
Quote:
Ironhawk said:
Oh wow. Thats even more vulnerable than I thought they would be Meglobob. Man thats depressing. Thanks for the information tho, that really confirms a lot of my fears.
Air bless could be useful, but its a huge price to pay in like 6-8 air just to get airshield on a handful of units :/
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Could go strait for Arrowfend - which is also on the way to Mass Flight.
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November 14th, 2007, 10:33 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Seeking MP Serpent Cult Advice
Nah, LA pyth doesnt have the mages to support either of those spells.
Ethereal hydras really is the correct answer to the arrow problem. But none of the LA pyth mages with astral are poison resistant.
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November 15th, 2007, 01:26 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Seeking MP Serpent Cult Advice
{Sir_Dr_D whoeas abysia is one of Pythiums neighbors in this game quiety takes notes.}
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November 15th, 2007, 01:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Seeking MP Serpent Cult Advice
Yeah it seems like none of the lvl9 blesses actually work well on big hydras. Fire, they don't really need the extra attack and they can kill just about anything strong with poison damage anyway, water, they already have so many attacks it won't help vs chaff and the def bonus is worthless on such a big unit. Death is of course next to useless. S9 they only get twist fate once, though the mr might be good against paralyze (which is far worse for them than soul slay etc). E9, useless. A9,.. eh,... well you /could/, but it's A9.
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