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  #11  
Old December 8th, 2007, 11:25 PM
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cleveland cleveland is offline
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Default Re: Eye Shield

Had them on the front lines on turn 30 with MA Ulm.
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  #12  
Old December 9th, 2007, 01:53 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Eye Shield

Quote:
Jazzepi said:
I managed to kill an unrisen oracle in Armadillo with a bunch of blind knights because he got swarmed, had said shield, and couldn't fight his way out of a paper bag. Even though all the knights around him couldn't do any damage, eventually he routed do the turn limit, and then was killed when we got to the hard limit. If he had a charcoal shield instead he would have killed all my knights instead.
Jazzepi
I was the Agartha player in that game. I had done my best to make the risen oracle into an SC with only level 2 construction. That meant boots of the behemoth, plate armor and 2 shields. I was lucky enough to be able to trade to get the eye shield. But a charcoal shield would certainly have been preferable in that case. Except if I could have made a charcoal shield, I would have also been able to make a fire brand. I don't know if it would have been necessary to have both a fire brand and a charcoal shield. blinding the enemies with the eye shield would have made it easier to kill them with a sword.
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  #13  
Old December 9th, 2007, 01:58 AM
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Default Re: Eye Shield

The eye shield has uses against thugs or buffed calvary types, yet usually I use a lucky shield or charcoal shield for general enemy armies.
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  #14  
Old December 9th, 2007, 03:31 AM
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Jazzepi Jazzepi is offline
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Default Re: Eye Shield

Quote:
Sir_Dr_D said:
Quote:
Jazzepi said:
I managed to kill an unrisen oracle in Armadillo with a bunch of blind knights because he got swarmed, had said shield, and couldn't fight his way out of a paper bag. Even though all the knights around him couldn't do any damage, eventually he routed do the turn limit, and then was killed when we got to the hard limit. If he had a charcoal shield instead he would have killed all my knights instead.
Jazzepi
I was the Agartha player in that game. I had done my best to make the risen oracle into an SC with only level 2 construction. That meant boots of the behemoth, plate armor and 2 shields. I was lucky enough to be able to trade to get the eye shield. But a charcoal shield would certainly have been preferable in that case. Except if I could have made a charcoal shield, I would have also been able to make a fire brand. I don't know if it would have been necessary to have both a fire brand and a charcoal shield. blinding the enemies with the eye shield would have made it easier to kill them with a sword.
That was a very... strange fight. A bunch of blind knights stumbling around trying to kill a giant... pillow sack of an undead king. Felt like a Montey Python skit.

Jazzepi
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  #15  
Old December 9th, 2007, 06:36 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Eye Shield

I almost spat out my soda there with that description, Jazzepi. I blame you if I need replace a keyboard.
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  #16  
Old December 9th, 2007, 08:08 AM
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Default Re: Eye Shield

Probably eye shield opponents have just been unlucky in my games, but I find strange how often mr 10-11 units or even thugs with 15 or 16 mr lost 2 eyes fast (but cleveland is right, there is no bug making eyeloss automatic, very high mr units resist).

Anyway, eye shield being a good counter against elite units I finally agree the cost may be right (counters are so rare to allow to resist against things like F9W9 sacreds, that this one desserve to stay available).
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  #17  
Old December 9th, 2007, 09:24 AM
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Default Re: Eye Shield

I think it should be available..just at a higher price.
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  #18  
Old December 9th, 2007, 10:01 AM
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Default Re: Eye Shield

Wanted to say "as available", as an easy to forge anti sacred rush counter most nations may use (increasing gem cost would also increase path requirement, so make it an item for high nature nations/pretenders only).
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  #19  
Old December 9th, 2007, 11:53 AM
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Default Re: Eye Shield

What I first registered on the forum, a thread exactly the same as this one was going around. It's definitely a good shield, although probably not overpowered. The more a player relies on a few powerful units, the more Eye Shields hurt. But it's really more of an annoyance than the kind of thing that can turn the tide of war.

Mildly related question: If a unit loses and eye and you give them an artificial forged eye, do they put it in the empty socket or do they poke their other eye out?
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  #20  
Old December 9th, 2007, 01:44 PM

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Default Re: Eye Shield

They poke their eye out. Magic eyes have the 'eyeloss' effect.
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