|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 19th, 2007, 06:00 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Sep 2003 
						Posts: 3,205
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A revisit to politics 
 I *think* (but am far from sure) that it is intentional behaviour.  Kind of makes sense doesn't it?  If I were to commit destructive acts of sabotage against someone, I'd be sure to attempt to pin it on one of their allies.  Divide and conquer! 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
			 |  
	
		
	
	
	| 
			
			 
			
				December 22nd, 2007, 01:43 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: May 2005 Location: Outter Glazbox 
						Posts: 760
					 Thanks: 12 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: A revisit to politics 
 I don't like intel and NEVER use it in ANY game I play.   [img]/threads/images/Graemlins/Cold.gif[/img] |  
	
		
	
	
	| 
			
			 
			
				December 22nd, 2007, 04:51 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: Connecticut 
						Posts: 1,518
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A revisit to politics 
 Xrati said:I don't like intel and NEVER use it in ANY game I play.   [img]/threads/images/Graemlins/Cold.gif[/img]
 
 Why?  It was bad in SE4 by popular opinion.  The AI was often poorly programed, either in stock or modded, to use it.  Have you tried it in SE5, and if so, why don't you like it.
 |  
	
		
	
	
	| 
			
			 
			
				December 22nd, 2007, 05:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: May 2005 Location: Outter Glazbox 
						Posts: 760
					 Thanks: 12 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: A revisit to politics 
 The AI's are not set up to use it properly and you are usually the benefactor of ALL of the AI's in the game. When I say I don't use it in ANY game, I mean MOO3, SE4, CIV or ANY game that has it.
 Picture this, Humans want to infiltrate a Reptillian world? Do we clone an alligator? Come on, sabotage I can see with a very small chance of it actually being pulled off (unless it's human vs human).
 
 It's just another way of equalizing the AI to look like its hard to beat. It boils down to a bad 'random event' (for you) just waiting to happen. I just see no merit in it or reason for it. We watch too much TV to think that all 'covert ops' are going to be successful.
 |  
	
		
	
	
	| 
			
			 
			
				December 22nd, 2007, 08:29 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Sep 2006 
						Posts: 482
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: A revisit to politics 
 
	Quote: 
	
		| Xrati said: The AI's are not set up to use it properly and you are usually the benefactor of ALL of the AI's in the game. When I say I don't use it in ANY game, I mean MOO3, SE4, CIV or ANY game that has it.
 
 Picture this, Humans want to infiltrate a Reptillian world? Do we clone an alligator? Come on, sabotage I can see with a very small chance of it actually being pulled off (unless it's human vs human).
 
 It's just another way of equalizing the AI to look like its hard to beat. It boils down to a bad 'random event' (for you) just waiting to happen. I just see no merit in it or reason for it. We watch too much TV to think that all 'covert ops' are going to be successful.
 
 |  Does greed not exist in these other civilizations?  How about Blackmail?  If anyone ever played C&C: generals: "There is always a way in".  There are many ways to accomplish the goal  other than sending in a team.
 
Granted,  Intel systems with AI players is rough and tough to implement properly.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |