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				January 21st, 2008, 07:08 AM
			
			
			
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				 campaign problems 
 Hi,
 I downloaded WinSPMBT, what a great Simulation, I have some problems with the campaign though, the spotting preference does not work in the campaign, anybody can spot with a radio, this is not the case in scenarios or generated battles etc, also even when you have no airstrikes allowed, if you buy a hello and then delete the formation,all of a sudden you now have an airstrike available and you can then buy air. Is this what was intended by the team, or did I miss something?
 
 thanks
 Shaun
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				January 21st, 2008, 08:32 AM
			
			
			
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				 Re: campaign problems 
 Is this a user campaign, or a generated campaign?.
 I will look at the spotters option - as I have never turned that off in the last 5 or so years (I doubt anyone has). And in my campaigns, only the "0" units or FOO teams can call in arty. although after battle 1, if you have had a commander killed then another unit other than "0" will likely be the new formation commander - see the HQ menu for which element of the formation has replaced "0".
 
 As to the helo - in battle #1 of a generated campaign, it seems that support helos come up in the options, even if air strikes are indeed 0. And if you buy a gunship and release it, you will get credited an air strike point. Does not happen after battle 1, but I will have a look at that hiccup.
 
 Cheers
 Andy
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				January 21st, 2008, 01:58 PM
			
			
			
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				 Re: campaign problems 
 This is in the generated campaign, and definately even when the spotters option is on, anybody with a radio can spot for art, try it you will see, I did notice that this same problem also happens with winspww2(long and generated campaign), as I have both. I can only say this for the first battle of the campaign though as I have not gone further that that yet. |  
	
		
	
	
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				January 21st, 2008, 02:38 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: campaign problems 
 Re spotting ON / OFF 
I loaded a generated campaign with MBT and tried this and could NOT get a non leader to spot for arty UNLESS the spotter options was OFF
 
I then loaded spww2 and set up a generated campaign and the same thing happend. 
 
I think what the problem here is a misunderstanding .
 
Spotters ON ( only leaders call arty )is the normal position that keeps subordinates from calling arty. Spotters OFF removes that restriction and allows anyone to spot
 
from the GG
 
	Quote: 
	
		| When this button is ON only the formation HQ units (the "0" units) with a radio are capable of calling and spotting for indirect fire, and the specialist artillery observers. If you turn this control OFF then any unit can call and spot artillery. Recommended Setting: ON.
 
 
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Don |  
	
		
	
	
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				January 21st, 2008, 03:31 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: campaign problems 
 Ahhhh HA! I see the problem here--it looks like one problem breeds the other
 If I buy just infantry and arty,  spotters work the way they should
 
 If I buy a gunship and infantry and arty,  the spotters work the way they should
 
 If I buy a gunship then delete it and buy an airstrike THEN anybody can spot even with the control on. I ran that test twice, the first time everybody could call an airstrike, the next time I tried they couldn't
 
 Fun little bug
 
 If you have seen this happen without playing with helos or air in the core let us know
 
 Don
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				January 21st, 2008, 04:17 PM
			
			
			
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				 Re: campaign problems 
 Hi Don,
 I have uninstalled it, re-installed from scratch, still same problem it does not matter what you choose for your campaign core the problem is there, I have been using the SADF(south africa) against Angola, but I see now that if you choose any other country it then works properly(have not tried all the countrys but US, Russia works). Tried this with the germans winspww2(long campaign) spotting works properly,but in the generated campaign any german with a radio can spot
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				January 21st, 2008, 04:26 PM
			
			
			
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				 Re: campaign problems 
 Hi Don,
 it looks like this problem could be country specific.
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				January 21st, 2008, 05:56 PM
			
			
			
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				 Re: campaign problems 
 Heres the saved generated campaign games folder zipped, 
 king deployment 1
 king deployment 2
 king2 ingame
 king3 ingame
 
 you will see eveyone can spot
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				January 21st, 2008, 06:13 PM
			
			
			
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				 Re: campaign problems 
 OK, we'll keep digging into this
 
 Don
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