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  #11  
Old March 2nd, 2008, 11:57 PM
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Default Re: Taking sea provinces (a more serious question)

A wizard did it.
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  #12  
Old March 3rd, 2008, 12:25 AM
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Default Re: Taking sea provinces (a more serious question)

True, but naked Mictlani warriors shouldn't.
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  #13  
Old March 3rd, 2008, 01:04 AM
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Default Re: Taking sea provinces (a more serious question)

Boulders should probably do AOE 1 damage. Everything else seems to make sense to me.
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  #14  
Old March 3rd, 2008, 01:05 AM
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Default Re: Taking sea provinces (a more serious question)

I don't want to picture naked Mictlani warriors. Naked Pan Maeneds now, that's another story.
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  #15  
Old March 3rd, 2008, 05:49 AM
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Default Re: Taking sea provinces (a more serious question)

If boulders do AOE damage, it'll make storming Niefel (not sure about Jotun) forts VERY hard. Or they should be given different towers.
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  #16  
Old March 3rd, 2008, 06:09 AM

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Default Re: Taking sea provinces (a more serious question)

Imo shields should work the same way as they do for melee when they parry projectiles. A hide shield and no armour should be a dodgy prospect even if it parries a crossbow bolt.

I'm just saying that isn't the way it works right now, not endorsing it.
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  #17  
Old March 3rd, 2008, 07:28 AM

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Default Re: Taking sea provinces #2

Argitoth,

Welcome back from your year away.

What were you using to fight? You old favorite C'tis? What pretender did you have?

Just as he had lots of time to brew an army, so did you. Sounds like you chased him off land, then let him rest. What did you do with the time? If it was MP, were you fighting someone else? Diplomancy is often the best way to deal with another nation.

IIRC, sea trolls have poor protection. Did you have any good offensive troops to take advantage of that or were you working with high protection troops that outlast the enemy?

Based on the spells you describe, you were focused on direct damage spells, rather than buffing your troops or reducing the stats of his. You might want to explore those spells more to get more milage out of your troops. Throwing wind guide and flaming arrows on the extra archers you recruit will give you some nice results.
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