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March 20th, 2008, 01:09 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Well, I\'m through with the game
Quote:
jscott said:
Even if the AI doesn't starve its armies, a death scales strategy only works for nations that don't require much gold to produce units. If the AI is randomly picking it, its gutting its own economy and making itself weaker over time (when it should be getting stronger!).
You can't pick the AI pretender. If you start a game as a human player and then set control to the AI, it sets to the normal AI only. The normal AI isn't challenging enough.
I can't use RanDom to create scenario maps, so that's out (there aren't enough maps in the first place that can be used for a long term single player game).
I understood it was a multiplayer game. I probably got close to my money's worth. Its just ridiculous that the designers couldn't take two minutes to make sure the AI was choosing correct scales.
Its not as though you have to make a very hard call on who is going to use death 3 scales. Only 1-2 nations can get by with it!
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You can prevent the AI from using death scales via map edit commands. Open the .map file using notepad then place the command preferably at the bottom so it's easy to find. For example adding #scale_death 17 -3 would have the Niefielheim giants start with a growth scale of 3.
Start with just providing the AI with a growth scale and before you giving them other stuff I recommend testing before playing an actual game.
With time you'll see how it's possible to setup the AI opponents as allies, provide the AI with strong pretenders, position a super powerful AI far away to provide huge late game battles, and if you're brave enough you can even provide the AI with it's own very powerful SC's.
If you provide the AI with pretenders you can choose it's blesses. I recommend providing AI opponents with either an immobile pretender or a size 2 or smaller pretender for the AI opponents otherwise they will blindly send them into the arena death match against each other.
The biggest AI weakness is most AI nations lack the units and programming to know how to enter water provinces. So unless you play with specific AI opponents you'll want zero water provinces otherwise the human opponent will have a strong advantage.
__________________
There can be only one.
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April 10th, 2008, 08:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Well, I\'m through with the game
I enjoy both SP and MP, but I mainly choose SP, largely because of time limits and the ways I enjoy playing. It's challenging if you know how to enjoy a game by playing it thematically, with creative settings, house rules, mods, roleplaying, etc.
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April 11th, 2008, 10:55 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Well, I\'m through with the game
Sure, the AI isn't brilliant. But it's enough to give you a run for your money and have fun exploring the game. You can get more hours out of Dom3 than your average first person shooter, without ever doing MP.
From independent to mass-market strategy, AIs of about human level are in perilously short supply. Your average strategy game is massively more complex than chess, and when you consider how long and how much effort it took to get good chess AIs, expecting it of computer games - especially when they have to code the rest of the game and think about the next title as well - is a MASSIVE ask.
Be thankful that the AI doesn't just gormlessly dribble on you a bit before falling over it's own shoelaces. If it can challenge you in the learning curve and keep you busy when you're reasonably experienced (as Dom3 can), the designers have done enough.
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April 11th, 2008, 07:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Well, I\'m through with the game
Be thankful that the AI doesn't just gormlessly dribble on you a bit before falling over it's own shoelaces --> mictlan 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 11th, 2008, 07:44 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Well, I\'m through with the game
AI EA or LA Mictlan doesn't dribble on you unless it's by total accident and it's a /very/ small map. It's almost always dead long before it gets the chance.
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April 15th, 2008, 09:15 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Well, I\'m through with the game
I think this post on the SA forums sums up quite nicely everything there is to say about the Dominions AI:
Quote:
Bouquet posted:
Quote:
Node posted:
How is the AI?
Is the game balanced or too easy once your nation gets to a certain point?
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The AI is not a highlight. It's enough to keep someone like me who doesn't have consistently available time for multiplayer entertained, but there are quite a few strategic nuances that the AI doesn't really understand and can't effectively defend against. The AI tends to be better at massing troops than most humans, though, because most humans don't have the patience to collect troops from every territory.
If you are a king of strategy games and want to be challenged, you will need to play humans eventually. If you just like stomping on thousands of human infantry with your unstoppable horde of angels/devils/zombie gods/zombie woolly mammoths/tarrasques/things man was not meant to see the AI can keep you entertained for years.
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