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May 16th, 2008, 04:57 PM
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Major General
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Join Date: Mar 2007
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Re: God Editor v102
I just ran across this thread. I'll give the editor a try this weekend. I play SP exclusively so SemiRandom and associated tools are very interesting to me.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 14th, 2008, 06:47 AM
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Major General
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Re: God Editor v102
Unfortunately I haven't been able to make this work on my system. It complains about a missing or incorrectly registered tabctl.ocx. I'm not sure what's going on--I'm running Vista. Was this written on XP?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 14th, 2008, 10:32 AM
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Colonel
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Join Date: May 2005
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Re: God Editor v102
MaxWilson,
The program was initially compiled on an XP machine. I currently use Vista and it works fine. What I suspect is that Vista comes with an incomplete set of controls which I circumvented on my system when I installed VB6.0
I have attached tabctl.ocx to this post. If you are using the 32-bit version of Vista (as opposed to 64-bit) you can place the ocx in your windows\system32 directory and register it with the command:
Regsvr32 tabctl.ocx
You can also try just dropping the ocx file in the same directory as GodEdit.exe without registering it and it might work.
Hope this helps!
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June 14th, 2008, 01:48 PM
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Major General
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Re: God Editor v102
Regsvr32 worked for me, thanks.
Two questions so far:
1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?
2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?
Thanks for the help. The tool looks interesting but I'm still getting a feel for how to use it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 15th, 2008, 01:13 AM
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Colonel
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Join Date: May 2005
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Re: God Editor v102
Quote:
1.) There are a lot of options for setting up the home province. I just want to design a pretender/scales for an AI nation. If I skip the rest (e.g. the home site designation), will the enemy end up with no sites? I.e. how much is mandatory?
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You can just set the items that you want to set and skip the rest. As long as you leave the field labeled "Method" set to "Add" then the nation will get all of it's usual starting troops and sites. Anything else that you set is in addition to that and you should have no problems unless you set up additional sites that exceed the 4 sites per province limit.
Quote:
2.) The nations from the latest patch are missing. Obviously I could do another nation and then edit the generated map file to apply to the nation I intend, but is there a data file or something that I can edit to add Ashdod/Hinnom/Gath to the program? Or is it built into the source?
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There are many external data files that you can edit with any text editor. I will attach an updated NationData.txt file to the next post. Simply unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory.
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June 15th, 2008, 01:18 AM
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Colonel
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Join Date: May 2005
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Re: God Editor v102
Attached to this post is a new NationData.txt file which adds the dom3 v317 nations. This updates nation names, id numbers and eras only, not the unit lists.
NationData.zip
To apply:
Unzip and replace the old NationData.txt file in your dominions3\D3GEv102\GEdata directory with the new one.
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June 15th, 2008, 02:02 AM
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Colonel
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Join Date: May 2005
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Re: God Editor v102
Since the dom3minions server is deceased, the semirandom email address is no longer working. If you wish to submit semirandom files, for now just use:
Last edited by Ballbarian; October 17th, 2009 at 12:24 AM..
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June 18th, 2008, 07:34 PM
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Major General
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Re: God Editor v102
Okay, I'll check it out today or tomorrow.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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October 16th, 2009, 06:19 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
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Re: God Editor v102
Hi Ballbarian,
I've been trying out the god editor and looking at some of the god files from the compilation. I found this example of code that looks flawed to me but maybe I don't understand.
Code:
--Description:
--Semi-random semi-challenging pretender file for LA Atlantis (Nation 66)
--Lots of points beyond what's normally allowed, so turn off cheat detect.
#poptype 352 --Shamblers
-- Additional sites to help the AI
#knownfeature "Frozen Fountain" -- + 3W gems
#knownfeature "Gem Deposits" --gold bonus
-- A switch-up pretender choice, some logical allies, and +buff items to
-- hopefully spur underwater expansion.
#god 66 824 --Ice Devil - Cimejes (Unique)
#comname "Cimejes"
#allies 66 63 -- likes to ally with Utgard if they are both AI
#allies 66 54 -- likes to ally with Mictlan if they are both AI
#additem "Wraith Crown" -- etherial +support chaff
#additem "Bone Armor" -- +soul vortex
#additem "Amulet of Antimagic" -- +mr
#additem "Orb of Atlantis" --water breathing, friendly currents, summon elemental, +1W
-- Astral bless + enough death and water to do some decent summons/spells
#clearmagic
#mag_astral 9
#mag_death 7
#mag_water 4
--High dominion, Cold + Death scales to slow invaders, a little order to help
-- out the AI with gold, and some randomness w/magic + luck.
#dominionstr 66 9
#scale_chaos 66 -2
#scale_lazy 66 1
#scale_death 66 3
#scale_cold 66 3
@4
#scale_unluck 66 1
#scale_unluck 66 -1
#scale_unluck 66 -2
#scale_unluck 66 -3
@3
#scale_unmagic 66 -1
#scale_unmagic 66 -2
#scale_unmagic 66 -3
-- Bodyguards: 4 good and one great
@5 bodyguards
4 434 --Black Servant
4 449 --Frost Fiend
4 533 --Wight
4 833 --Ice Elemental (sz 4)
4 1541 --Ghost Champion
@5 bodyguards
1 452 --Behemoth
1 521 --Abomination
1 760 --Seige Golem
1 773 --Tartarian Spirit
1 998 --Bane Lord
-- An elite cadre of special forces, and a decent main force
@5 units
20 533 --Wight
20 535 --Longdead Archer
20 566 --Ghost
15 449 --Frost Fiend
30 1530 --Arssartut
@5 units
40 676 --Shade
70 674 --Dispossed Spirit
60 1629 --Ice Guard
85 1626 --Snow Warrior
100 920 --Soulless warrior (of Atlantis)
It's from Stavrh1_66_A_LA_.god
Do the @number commands work in the map file?
Regards,
Maerlande
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October 16th, 2009, 07:37 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: God Editor v102
The @numbers are a SemiRandom thing. SemiRandom picks 1 of the following picks from the list and discards the rest. They will not work directly in the map file. The code will work in a map file with some manual adjustment. I have to leave right now or I would give some examples.
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