|
|
|
 |
|

April 28th, 2009, 03:45 PM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: New Nation - The Shogun of the Dark
Edited to ver1.03a
This just fixes the monster number issue for Dom Ver3.23b and also places the mod in a .Zip rather than a .Rar as was requested earlier in thread.
feedback welcome on mod in general. 
|

April 28th, 2009, 03:47 PM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: New Nation - The Shogun of the Dark
I'm looking to create a spell which will summon a number of troops as well as a commander to lead them. Anyone assist with the commands for this? I'm rusty at the mo till I get my head back round modding.
|

April 28th, 2009, 10:51 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: New Nation - The Shogun of the Dark
Quote:
Originally Posted by spirokeat
I'm looking to create a spell which will summon a number of troops as well as a commander to lead them. Anyone assist with the commands for this? I'm rusty at the mo till I get my head back round modding.
|
So basically what you want is a summon spell that summons two types of troops. Been there, done that.
There is a spell in my CPCS (see sig) "Animate Manikins" that summons Manikin and Mandragora. Download the mod, find the spell in the code and do the changes you need.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|
The Following User Says Thank You to Burnsaber For This Useful Post:
|
|

April 28th, 2009, 04:21 PM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: New Nation - The Shogun of the Dark
Sorry if you've downloaded in the last 30 mins. Had to change a couple of things to get back on track.
|

September 8th, 2010, 05:44 PM
|
Private
|
|
Join Date: Sep 2010
Posts: 2
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: New Nation - The Shogun of the Dark
Is this mod still being updated? Sorry for bumping it if it's dead, but its my favorite nation to play.
|

September 9th, 2010, 04:27 AM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: New Nation - The Shogun of the Dark
Hey Doomsday,
Glad you like the nation. I've not updated it for ages as I only tend to work on it when I'm in a phase of playing Dom. Since you've prompted me though I may install and give it some attention, been a while.
I had loads of stuff to put in and work on.
*ponder*
|

September 9th, 2010, 03:39 PM
|
Private
|
|
Join Date: Sep 2010
Posts: 2
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: New Nation - The Shogun of the Dark
Cool, good to hear there's at least a chance for this awesome mod to keep growing.
|

October 5th, 2010, 08:42 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: New Nation - The Shogun of the Dark
I just played though the early game with it (until first AI killed, 3 more asking for it).
I like the flair and also the style how they are working (Close range - Hail of ninja-stars, kill off in melee).
It still seams to need some commander sprites
The only two major problem, I've found are: 1. The second shape of the Ninja shapechanger does not work yet.
2. Only a single research point on the only non-capitol caster is to much of magiclessness. Plus it's not really balancing necessary to keep the Bloodwalker, the Mystic and the Poison Maker un-capitol-only
|

October 6th, 2010, 04:22 AM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: New Nation - The Shogun of the Dark
Oh it's definately not complete. I just haven't had a session on Dom3 for a while to work on it further. I mentioned to a previous poster that I was going to reinstall, which I have. So next bit of free time I have (in about 2 weeks) I'll put some more work into it.
I'm glad you like the feel of it. I'll look into your comments when I get it back on. I've kinda forgotten where I was up to with it. I'll have to read back through my little dev notes.
Cheers all, Spirokeat
|

December 8th, 2010, 10:56 PM
|
Private
|
|
Join Date: Jul 2007
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Nation - The Shogun of the Dark
I want to say first that I love the concept for this mod. Though a couple things striked me a little off.
First, the national troops only have one viable commander. The bandit and he only has a max of 40 troops. Yikes. And the lack of any shield units makes taking even indie provinces with masses of archers a bit of a struggle. I also liked the idea of having all the ninja units coming equipped with dark power. Which really is the only thing going for them once you research darkness.
Haven't yet tried seeing how ridiculous it would be to cast utterdark. Figure the drain to resources and gold wouldn't be worth it.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|